RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • code drawing 2017 01 24 b

    code drawing 2017 01 24 b

    January 24, 2017
  • code drawing 2017 01 24 a

    code drawing 2017 01 24 a

    January 24, 2017
  • code drawing 2017 01 22 e

    January 22, 2017
  • code drawing 2017 01 22 e

    code drawing 2017 01 22 e

    January 22, 2017
  • code drawing 2017 01 22 d

    code drawing 2017 01 22 d

    January 22, 2017
  • code drawing 2017 01 22 c

    code drawing 2017 01 22 c

    January 22, 2017
  • code drawing 2017 01 22 b

    code drawing 2017 01 22 b

    January 22, 2017
  • code drawing 2017 01 22 a

    code drawing 2017 01 22 a

    this one builds very slowly with very fine lines, and fine-grained differences from image to image

    January 22, 2017
  • code drawing 2017 01 21 a

    code drawing 2017 01 21 a

    January 21, 2017
  • at Denver’s Civic Center Park

    January 21, 2017
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum