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RafaelFajardo

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  • I still collect toys. Toys are a reflection of society. They are the tools that society uses to teach and enculturate children into the adult world. Toys are not innocent. Chris Burden, “Interview with Valentina Sansone,” 2008 (via nickkahler)

    November 3, 2013
  • I still collect toys. Toys are a reflection of society. They are the tools that society uses to teach and enculturate children into the adult world. Toys are not innocent. Chris Burden, “Interview with Valentina Sansone,” 2008 (via nickkahler)

    November 3, 2013
  • November 3, 2013
  • alfagamma: “The Myth as a Meta Language” by Roland Barthes, from Mythologies notes: – This demonstrates the construction of myths as connotations accepted as natural and true (eg inequalities) – The ‘sign’ (signification) is the product of a signifier and signified, which goes on to act as a signifier in its own right – The…

    November 3, 2013
  • kateoplis: “You have to understand: it’s not madness. It’s conscience.” “He died of hopelessness.” Solaris

    November 3, 2013
  • kev-n: tatted-soldier: BMO stares death in the face Fuuuuck dude

    November 3, 2013
  • November 3, 2013
  • Bézier Curves for your Games: A Tutorial

    Bézier Curves for your Games: A Tutorial masterworksinteractive: pixelget: A Bézier curve is a type of curve that is easy to use, and can describe many shapes. This guide gives instructions for implementing algorithms for using Bézier curves in your games. Sweet math tut on using bezier curves in games, working on a game that…

    November 3, 2013
  • In the New Economy, Everyone Is an Indentured TaskRabbit

    In the New Economy, Everyone Is an Indentured TaskRabbit The future of work is bleaker than we expected.

    November 3, 2013
  • If you want to understand the deepest malfunctions of systems, pay attention to the rules, and to who has power over them. Donella Meadows in Whole Earth Review (Winter 1997). Places to Intervene in a System A longer version of the article at Sustainability Institute. (via protoslacker)

    November 3, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum