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RafaelFajardo

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  • code drawing 04b

    code drawing 04b

    code drawing 04b, created on 2013-11-24 between 14:11 – 14:17.

    November 24, 2013
  • code drawing 04

    code drawing 04

    code drawing 04, created on 2013-11-24 between 09:28 – 14:09. started with three (nearly) identical sprites that rotated upon touching an edge. nearly identical because Hopscotch didn’t let us copy/duplicate sprites or code bits.

    November 24, 2013
  • code drawing 03

    code drawing 03

    code drawing 03, created on 2013-11-24 between 09:09 – 09:27. this is the first drawing that was labeled “code drawing ##” on the surface of the drawing. I began thinking of this from the vantage point of printmaking heritage, where the edition number is both outside the composition, and yet integral to the framing of…

    November 24, 2013
  • When an autopilot system fails, too many pilots, thrust abruptly into what has become a rare role, make mistakes. Rory Kay, a veteran United captain who has served as the top safety official of the Air Line Pilots Association, put the problem bluntly in a 2011 interview with the Associated Press: “We’re forgetting how to…

    November 24, 2013
  • Just as optimisation algorithms come in handy when people are swamped by vast numbers of permutations, so statistical algorithms help firms to grapple with complex datasets. Dunnhumby, a data-analysis firm, uses algorithms to crunch data on customer behaviour for a number of clients. Its best-known customer (and majority-owner) is Tesco, a British supermarket with a…

    November 23, 2013
  • stoweboyd: Lee Bryant, Who Is Building The Institutions Of The 21st Century? Lee spoke at Meaning 2013 (I was there last year) and offers a great deal of foundational insights about the future of work. One of the deepest thinkers and practitioners out there. (Source: https://www.youtube.com/)

    November 23, 2013
  • NetGames 2013 – Call for Participation (Dec. 9th-10th – Denver, CO, USA)

    NetGames 2013 – Call for Participation (Dec. 9th-10th – Denver, CO, USA) CALL FOR PARTICIPATION *********************************************************************** * NetGames 2013 * The 12th Annual Workshop on Network and Systems Support for Games * December 9th-10th, 2013 * C-cubed Studios, Shwayder Art Building, University of Denver * Denver, Colorado, USA * * In co-operation with ACM SIGCOMM…

    November 23, 2013
  • Hey, Beastie Boys . . . you need to let this go. FOR SCIENCE.

    jtotheizzoe: Science Avengers … ASSEMBLE! Next up on the docket is Beastie Boys v. GoldieBlox, Inc. in the 4th Circuit Court for “Ridiculous Applications of Copyright Law” You know that amazing ad for GoldieBlox engineering toys? The one that features three young girls busting up our pretty pink princess toy culture using one of the greatest…

    November 23, 2013
  • People want technology to do more and more things for them. They increasingly want to spend time in mediated realities, yet they also yearn for unmediated experiences that are more real, more direct, more true, more honest. UCLA’s Eddo Stern discussing the tensions of video game aesthetics. (via ucresearch)

    November 23, 2013
  • So, skeuomorphs are about the shape we choose for the containers we build. This requires plasticity. Softness. Screens are a special material without much precedent, save plastic. And I think it’s best to view screens as a material for interaction and interface design. Frank Chimero, What Screens Want (via quartey)

    November 23, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum