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RafaelFajardo

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  • newyorker: Sasha Frere-Jones on the release of Beyoncé’s new album: http://nyr.kr/1fBj7Ys “It’s not surprising that ‘Beyoncé’ is excellent (the pros often work better faster); what is exciting is watching the minor rearrangement within the Knowles-Carter universe, and then seeing the rippling effects throughout the critical community. It is now painfully clear that, just as there…

    December 17, 2013
  • Harvard art historian Jennifer Roberts teaches the value of immersive attention

    Harvard art historian Jennifer Roberts teaches the value of immersive attention azspot: GIVEN ALL THIS, I want to conclude with some thoughts about teaching patience as a strategy. The deliberate engagement of delay should itself be a primary skill that we teach to students. It’s a very old idea that patience leads to skill, of…

    December 17, 2013
  • December 17, 2013
  • blech: I’ve already posted some scans of Design Drawing One by John Rolfe, taken from the Serendipity Project, but I returned to it because I wanted to quote Wayne Burrows’ commentary: …the intention here is clearly to present a selection of neutral design exercises for students to carry out, but the result also serves as a…

    December 17, 2013
  • theatlanticcities: “Bridle’s Drone Shadow Handbook [PDF] provides detailed instructions on how to sketch the outline of a drone – the imagined shadow of such an aircraft overhead – on a city street near you. The book, which I read about on Policy Mic, enables anyone to replicate one. It’s an ongoing art project for Bridle, who wants to bring…

    December 17, 2013
  • Creative Capital – YouTube

    Creative Capital – YouTube Many great projects by some of the country’s best artists in concise 8min talks. (Also insight into what the Creative Capital is funding these days).

    December 17, 2013
  • (via Sculpture on the moon: Paul van Hoeydonck’s Fallen Astronaut.) Making art that satisfied both van Hoeydonck’s futurist aesthetic and Scott’s somber philosophical goals proved a delicate process. “I am not an easy man to work with; I like to work alone,” van Hoeydonck confesses. Building on the concept of his Astros, he wanted to…

    December 17, 2013
  • working on a demo of speed dating that ensures everyone meets everyone, for collaborative goupings…

    December 17, 2013
  • The PixelTron

    The PixelTron gamedesignerben: The PixelTron is a project Liz and I created for the 2012 Northern Spark outdoor lighting festival in Minneapolis. Originally called the PixelTron150, it is a 15 x 10 grid of pixels, each measuring 6” on a side, leading to an overall screen size of 7.5’ x 5’ x 8”, housed in…

    December 17, 2013
  • nativepunxunite: “I come from the people who introduced you to guerrilla warfare and had a fifth of the us army searching for my people. My parents have created an intellectual asdzáá (woman) that is just trying to break the barriers of assimilation and the push of western thinking. I am a product of peaceful protests…

    December 17, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum