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RafaelFajardo

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  • First, I came up with my own idea, then talked to my teammates. Sometimes, they might think I’m a bit weird for making this kind of crazy game; I’m very normal. I don’t use drugs, or drink at all. Please don’t worry about me, I’m okay. GameSetWatch GDC: Keita Takahashi – The Complete GDC Lecture…

    January 1, 2014
  • prostheticknowledge: CAPTCHA Tweet Turns twitter messages into CAPTCHA-like image, which can then be posted onto your timeline: CAPTCHA Tweet* is an application which users can post tweets in a CAPTCHA form with. Since computers can hardly read it, humans can communicate behind their sight. CAPTCHA has originally been developed to distinguish computers from humans. It…

    January 1, 2014
  • Look, without our stories, without the true nature and reality of who we are as People of Color, nothing about fanboy or fangirl culture would make sense. What I mean by that is: if it wasn’t for race, X-Men doesn’t sense. If it wasn’t for the history of breeding human beings in the New World…

    January 1, 2014
  • emergentfutures: Facebook is ‘dead and buried’, replaced by simpler networks, study finds A study of how older teenagers use social media has found Facebook is “not just on the slide, it is basically dead and buried” and is being replaced by simpler social networks such as Twitter and Snapchat, an expert has claimed. Young people…

    January 1, 2014
  • code drawings 2014

    code drawings 2014

    code drawings 2014. this post is a marker for the web catalog.

    January 1, 2014
  • code drawings 2013 end

    code drawings 2013 end

    code drawings 2013 end here. this post is a marker.

    December 31, 2013
  • wilwheaton: “There once was an unknown company in Hong Kong that made a bag of weird animal-things that were then sold in what once were called dime stores or variety stores for like $.99. I know of four other very early monsters based on them. Gary and I talked about how hard it was to…

    December 31, 2013
  • Computers will do what you tell them to do, not what you want them to do.

    lolmythesis: Mechanical Engineering, Yale.

    December 31, 2013
  • nprplays: I already talked at length about The Stanley Parable on NPR’s All Tech Considered blog, but I feel a revisit is necessary for this video from Errant Signal. OK, it’s a month old, but it is the best analysis and dissection of the game I have seen so far. If you have 20 minutes…

    December 31, 2013
  • zoundmixa: my sweet room „ made in hexels 

    December 31, 2013
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum