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RafaelFajardo

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  • Last year I abstained this year I devour without guilt which is also an art Margaret AtwoodSelected Poems, 1965-1975 (via typicrobots)

    January 7, 2014
  • Last year I abstained this year I devour without guilt which is also an art Margaret AtwoodSelected Poems, 1965-1975 (via typicrobots)

    January 7, 2014
  • bashford: “The Intel Edison board features a low-power 22nm 400MHz Intel® Quark processor with two cores, integrated Wi-Fi and Bluetooth, and much more. "The unique combination of small size, power, and rich capabilities makes the Intel Edison board a game changer, lowering the barriers to entry for thousands of visionaries. Intel Edison board-powered devices can…

    January 7, 2014
  • January 7, 2014
  • January 7, 2014
  • etall: Experimenting with 2D+3D elements in Processing. The tree is randomly generated using recursion.

    January 7, 2014
  • thisistheverge: Sony’s tennis racket sensor will help you improve your swing (hands-on) CES isn’t just about 4K and connected cars; it’s a place where you can get a look at prototype technology from some of the biggest companies in the world. In Sony’s booth this year, it’s showing off what it calls the “Tennis Sensor”.…

    January 7, 2014
  • The Frankenfont project reconstructs Mary Shelley’s classic Frankenstein using parts of incomplete fonts found in PDFs from the internet. | Fathom An edition of Mary Shelley’s Frankenstein laid out using characters and glyphs from PDF documents obtained through internet searches. The incomplete fonts found in the PDFs were reassembled into the text of Frankenstein based…

    January 7, 2014
  • The Frankenfont project reconstructs Mary Shelley’s classic Frankenstein using parts of incomplete fonts found in PDFs from the internet. | Fathom An edition of Mary Shelley’s Frankenstein laid out using characters and glyphs from PDF documents obtained through internet searches. The incomplete fonts found in the PDFs were reassembled into the text of Frankenstein based…

    January 7, 2014
  • I̶tͭ ͠i͟s̕ ͈i̩m᷂pͥoͅs̅s̈́ìb̔lͦe̞ ͆t͒oͅ ̵e᷉x̾p᷅eͤr̉iͩe̛n̠c̕e͟ ͋ḁr͈t̓ ̦iͮń ̍t͈h͎e̺ ᷃I᷾nͯf᷾o͘r͊m͗a̒t̆i̮o͕n̼ ͔A͑g̸e̲ ᷂w̒i͟tͭhͩ ̬c̸l͜ȃr᷄iͫt̐y̶ ᷾b͝e᷉c͡a̓u̟s᷆e̲ ̒i̠t̥ ̩ḭs͝ ͭȋn͓f᷇i̊n̯i͓t͉e͖l̡yͪ,ͦ ̎pͥèr̡f̽e͌c͖t̷l͔y͟ ̺r̝ęp͗r̯őd̘u᷈c̯i᷄bͅl̃eͭ ᷉a̵ňd͙ ̡ỉm̚m̯o̢r̓t͡a᷈l̘.̍

    lolmythesis: Studio Art, Reed College

    January 7, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum