RafaelFajardo

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  • chrisstcyr: Type Transfer 31

    January 14, 2014
  • January 13, 2014
  • 1ucasvb: Easing functions are an immensely useful tool for animators. They are very handy when we want to spice up an animation and give it an extra cool or polished look, and are incredibly simple to implement in code. The main idea is that you have a starting point A and an ending point B,…

    January 13, 2014
  • About a year and a half ago, I engaged on an admittedly quixotic project to build my own laptop. By I, I mean we, namely Sean “xobs” Cross and me, bunnie. Building your own laptop makes about as much sense as retrofitting a Honda Civic with a 1000hp motor, but the lack of practicality never…

    January 13, 2014
  • It’s from this impressive well of experience that he drew to create what I suspect may be the first piece of real literature that deeply plumbs the profession of game design in the way so many memorable works of fiction have explored other creative industries, including music, film, and art. (via Austin Grossman’s ‘You’ is…

    January 13, 2014
  • “I remember when I had ideas about eternal greatness, when I wanted to be Leonardo da Vinci. Now I’m in with the rock groups and the latest movie. Art is what you can get away with, said somebody or other, which makes it sound like shoplifting or some other minor crime. And maybe that’s all…

    January 13, 2014
  • notyourordinaryghost: Pi(1998)

    January 13, 2014
  • austinkleon: “Metadata is a love note to the future.” #nypl_labs on Twitpic (via @kissane) cf. “A tag is the soul of the Internet.”

    January 13, 2014
  • FOR MOST ARTISTS TODAY, the laptop and phone have already supplanted the studio as primary sites of production. Early signs of this shift were evident in what became known as relational aesthetics, which, in retrospect, seems wrongly defined as a practice in which communal experience became the medium. It is more properly understood, rather, as…

    January 13, 2014
  • The Death of Jose Arcadio, an adaptation of a scene from One Hundred Years of Solitude as interpreted by the artist Emily Caroll. It’s worth a click-through to see the whole passage.

    January 13, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum