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RafaelFajardo

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  • artlistpro: (via This Tumblr User Shows Her Horrific Anonymous Messages In A Powerful Art Project)

    January 31, 2014
  • So often, we assume that excellence requires a monumental effort and that our lofty goals demand incredible doses of willpower and motivation. But really, all we need is dedication to small, manageable tasks. Mastery follows consistency. How to Stop Procrastinating by Using the “Seinfeld Strategy” (via jonnyskov)

    January 31, 2014
  • I’ve always defined blogging by its structure (posts, ordered reverse-chronologically, time stamps) rather than its content, so in that way it’s as alive as ever. Nearly every media site front page is now organized that way, that’s your Facebook news feed, your Twitter/Tumblr/Instagram flow, so much information is structured that way. (Which makes me wonder,…

    January 31, 2014
  • nprfreshair: Tennis legend Billie Jean King was a pioneer for women’s sports. In addition to winning 20 Wimbledon titles, she founded the Women’s Tennis Association. King is best known for her win against self-proclaimed male chauvinist Bobby Riggs in the “Battle of the Sexes” in 1973.  In the interview she spoke to Fresh Air’s Dave Davies about how…

    January 31, 2014
  • Breaking Madden

    jkottke: Jon Bois attempted to create the most lopsided game ever in Madden NFL on his Xbox. He beefed up the players on one team (7’0”, 440 lbs, good at everything) and put a bunch of scrubs on the other team (5’0”, 160 lbs, bad at everything). He started playing and was on pace to…

    January 31, 2014
  • 8bitfuture: Video:Mini-Games for Glass. In an attempt to lure developers into creating games for Glass, Google has shown off a few concepts for basic game ideas using the headset’s built in sensors. spy games? (Source: https://www.youtube.com/)

    January 31, 2014
  • 8bitfuture: The Video Game Art Museum is now ‘open’. An online gallery being put together by ‘artist in residence’ Jon Gourley features artworks seen on the walls of video game environments. New works are going up each day at the gallery. The Video Game Art Museum (VGAM) and archive is constructed with art objects appropriated from the backgrounds…

    January 31, 2014
  • mostlysignssomeportents: 507 words on “Petard: A Tale of Just Desserts,” story for @bruces’ sf issue of MIT Tech Review #dailywords

    January 31, 2014
  • rpmfm: culturite: Indigenous New Media Symposium February 21, 2014 New York City SPEAKERS:Jessica Metcalfe (Beyond Buckskin)Adrienne Keene (Native AppropriationsChase Iron Eyes (Last Real Indians)Clayton Thomas-Muller (Idle No More)Jarrett Martineau (RPM.fm / Indigenous Nationhood Movement) Follow: #IndNewMedia Really looking forward to being a part of this. rpmfm x beyondbuckskin x idlenomore x lastrealindians x nativeappropriations x…

    January 31, 2014
  • dzierzba: the sky above the port was the colour of television, tuned to a dead channel

    January 31, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum