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prostheticknowledge: Nothing To Hide Online game of anti-stealth and self-surveillance, where being seen is crucial to your survival: A Story of Insecurity In Security In this anti-stealth game, you’re forced to help with your own surveillance. Act like you’re always on stage. A fake smile for the camera. If you can’t hide who you are……
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ibmconsulting: I.B.M. Uses Gamification to Encourage Offline and Online Connections Mitra Sorrells, bizbash.com Find out how the tech giant used a game to drive engagement at its conference.Social sharing has become the norm at meetings and conferences, encouraged by organizers looking to extend the re … gamefulness?
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<blockquote class=“twitter-tweet”><p><a href=“https://twitter.com/MargaretAtwood”>@MargaretAtwood</a> talks about Oryx and Crake. Stoked on this, as I am about to finish this book. <a href=“http://t.co/GqWqXaHkeI”>http://t.co/GqWqXaHkeI</a></p>— Frith knows (@WiteRa33it) <a href=“https://twitter.com/WiteRa33it/statuses/398566617862643712”>November 7, 2013</a></blockquote>http://â//platform.twitter.com/widgets.jsâ
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Notes from “MaddAddam” by Margaret Atwood
Grob’s Attack Few were hacking for the pure lulz of it any more, or even to register protests, as they had in the golden years of legend that middle-aged guys wearing retro Anonymous masks got all nostalgic about in the dim, cobwebby, irrelevant corners of the web. What good would registering a protest do you…
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Private companies are building their own spy agencies
technoccult: Klint Finley Here’s the description of a talk that happened at Belfer Center for Science and International Affairs: In today’s world, businesses are facing increasingly complex threats to infrastructure, finances, and information. The government is sometimes unable to share classified information about these threats. As a result, business leaders are creating their own intelligence…
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Notes from “MaddAddam” by Margaret Atwood
Floating World There was a group of street acrobats who did torch-lit high-wire acts on ropes strung across the flooded streets, and sometimes fell and broke parts of themselves, such as their necks. The possibility of injury or death was a strong attraction: as the online world became more and more pre-edited and slicked up,…
