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RafaelFajardo

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  • prostheticknowledge: Nothing To Hide Online game of anti-stealth and self-surveillance, where being seen is crucial to your survival: A Story of Insecurity In Security In this anti-stealth game, you’re forced to help with your own surveillance. Act like you’re always on stage. A fake smile for the camera. If you can’t hide who you are……

    February 14, 2014
  • ibmconsulting: I.B.M. Uses Gamification to Encourage Offline and Online Connections Mitra Sorrells, bizbash.com Find out how the tech giant used a game to drive engage­ment at its conference.Social shar­ing has become the norm at meet­ings and con­fer­ences, encour­aged by orga­niz­ers look­ing to extend the re … gamefulness?

    February 14, 2014
  • Close the door. Write with no one looking over your shoulder. Don’t try to figure out what other people want to hear from you; figure out what you have to say. It’s the one and only thing you have to offer. Barbara Kingsolver (via miggylol)

    February 14, 2014
  • <blockquote class=“twitter-tweet”><p><a href=“https://twitter.com/MargaretAtwood”>@MargaretAtwood</a> talks about Oryx and Crake. Stoked on this, as I am about to finish this book. <a href=“http://t.co/GqWqXaHkeI”>http://t.co/GqWqXaHkeI</a></p>&mdash; Frith knows (@WiteRa33it) <a href=“https://twitter.com/WiteRa33it/statuses/398566617862643712”>November 7, 2013</a></blockquote>http://“//platform.twitter.com/widgets.js”

    February 14, 2014
  • Notes from “MaddAddam” by Margaret Atwood

    Grob’s Attack Few were hacking for the pure lulz of it any more, or even to register protests, as they had in the golden years of legend that middle-aged guys wearing retro Anonymous masks got all nostalgic about in the dim, cobwebby, irrelevant corners of the web. What good would registering a protest do you…

    February 14, 2014
  • thingsmagazine: Control Room, 2013, by Roxy Paine (via Coudal)

    February 14, 2014
  • Private companies are building their own spy agencies

    technoccult: Klint Finley Here’s the description of a talk that happened at Belfer Center for Science and International Affairs: In today’s world, businesses are facing increasingly complex threats to infrastructure, finances, and information. The government is sometimes unable to share classified information about these threats. As a result, business leaders are creating their own intelligence…

    February 14, 2014
  • Notes from “MaddAddam” by Margaret Atwood

    Floating World There was a group of street acrobats who did torch-lit high-wire acts on ropes strung across the flooded streets, and sometimes fell and broke parts of themselves, such as their necks. The possibility of injury or death was a strong attraction: as the online world became more and more pre-edited and slicked up,…

    February 13, 2014
  • Notes from “MaddAddam” by Margaret Atwood

    Deeper into the Pleeblands Also, most of those riding it still believed in the legality of law and the orderliness of order, and might report anything suspicious, as they were constantly being nagged to do. Excerpt From MaddAddam Margaret Atwood

    February 12, 2014
  • Notes from “MaddAddam” by Margaret Atwood

    He could sense words rising from him, burning away in the sun. Soon he’d be wordless, and then would he still be able to think? No and yes, yes and no. He’d be up against it, up against everything that filled the space he was moving through, with no glass pane of language coming between…

    February 12, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum