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RafaelFajardo

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  • Bruce Sterling / transmediale 2014 afterglow Opening Ceremony (by transmediale) (Source: https://www.youtube.com/)

    February 22, 2014
  • he second point is the opportunity cost of being your own publisher: almost all successful authors have to do things that aren’t writing in order to sell their books (all the hustling, touring, etc that comprises the writerly life in the early 21st century), but if you’re your own publisher, there is an order of…

    February 22, 2014
  • (via 3ders.org – Create pixelated, 3D printable miniatures with new app Leblox | 3D Printer News & 3D Printing News)

    February 21, 2014
  • How many of the 114,580 people in Estadio Azteca on June 22, 1986, missed one or both of Diego Maradona’s goals against England because they were in the bathroom or buying a Budweiser? The two legendary goals that decided the World Cup quarterfinal occurred in quick succession shortly after the start of the second half.…

    February 21, 2014
  • For Howler Magazine, Sam Markham writes about Diego Maradona’s second goal against England in the 1986 World Cup quarterfinal, aka Probably The Best Goal of All Time. Diego Maradona’s Goal of the Century

    February 21, 2014
  • A Design Fiction Evening, with Julian Bleecker, James Bridle, Nick Foster, Cliff Kuang and Scott Paterson (Very interesting discussion about the relationships between science fiction and design.) (Source: https://player.vimeo.com/)

    February 20, 2014
  • playfulsystems: There is something about card games that give just enough body to social interactions so you can feel it — Mattie Brice (@xMattieBrice) February 19, 2014 //platform.twitter.com/widgets.js

    February 19, 2014
  • nevver: Designerd yes, want, please

    February 19, 2014
  • Global Game Jam 2014 at the University of Denver

    Global Game Jam 2014 at the University of Denver

    February 19, 2014
  • Global Game Jam 2014 at the University of Denver

    Global Game Jam 2014 at the University of Denver

    February 19, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum