RafaelFajardo

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  • How many of the 114,580 people in Estadio Azteca on June 22, 1986, missed one or both of Diego Maradona’s goals against England because they were in the bathroom or buying a Budweiser? The two legendary goals that decided the World Cup quarterfinal occurred in quick succession shortly after the start of the second half.…

    February 21, 2014
  • For Howler Magazine, Sam Markham writes about Diego Maradona’s second goal against England in the 1986 World Cup quarterfinal, aka Probably The Best Goal of All Time. Diego Maradona’s Goal of the Century

    February 21, 2014
  • A Design Fiction Evening, with Julian Bleecker, James Bridle, Nick Foster, Cliff Kuang and Scott Paterson (Very interesting discussion about the relationships between science fiction and design.) (Source: https://player.vimeo.com/)

    February 20, 2014
  • playfulsystems: There is something about card games that give just enough body to social interactions so you can feel it — Mattie Brice (@xMattieBrice) February 19, 2014 //platform.twitter.com/widgets.js

    February 19, 2014
  • nevver: Designerd yes, want, please

    February 19, 2014
  • Global Game Jam 2014 at the University of Denver

    Global Game Jam 2014 at the University of Denver

    February 19, 2014
  • Global Game Jam 2014 at the University of Denver

    Global Game Jam 2014 at the University of Denver

    February 19, 2014
  • The world’s first Carbon Fiber 3D Printer

    The world’s first Carbon Fiber 3D Printer Brilliant ideas need brilliant materials. Designed to overcome the strength limitations of traditional 3D printed materials, the revolutionary Mark One 3D printer is the world’s first 3D printer designed to print continuous carbon fiber. Now you can print parts, tooling, and fixtures with a higher strength-to-weight ratio than…

    February 18, 2014
  • Call for Submissions | DRHA2014 || Digital Research in the Humanities and Arts Conference

    Call for Submissions | DRHA2014 || Digital Research in the Humanities and Arts Conference Digital Research in the Humanities and Arts [DRHA] is an annual conference whose goal is to bring together the creators, users, distributors, and custodians of digital research and resources in the arts, design and humanities to explore the capture, archiving and…

    February 18, 2014
  • CFP: Arts, Humanities, and Complex Networks

    February 18, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum