RafaelFajardo

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  • Big, experiential, game design works in progress. Three teams in the hyper cube.

    March 6, 2014
  • kateordie: riansygh: Mar 5th Today I witnessed something amazing. Almost in stark contrast to yesterday, today I saw tangible impact of lady-representation in comics. At the bookstore I work at, we have a dedicated Adventure Time section. This family came in and those kids were SO EXCITED to see their favourite characters in comics. I…

    March 6, 2014
  • ambrosevevers: Steam Bending a chair leg

    March 6, 2014
  • As promised, I put a free PDF copy of “It’s Complicated” on my website the day the book officially launched. But as some folks noticed, I didn’t publicize this when I did so. For those who are curious as to why, I want to explain. And I want you to understand the various issues at…

    March 6, 2014
  • More play tests this morning. (at C-cubed studios)

    March 5, 2014
  • Play testing in class today

    March 5, 2014
  • Writers on Munro

    newyorker: We asked Margaret Atwood, Sheila Heti, Jhumpa Lahiri, and a number of other writers what Alice Munro’s fiction has meant to them. Here’s a look at what they said: http://nyr.kr/16A48va Photograph: Michael Probst/AP

    March 5, 2014
  • Migraine

    March 5, 2014
  • Tumblr confirms talks over safety

    christianmccrea: mrcifci: The blogging site Tumblr confirms it is taking part in talks with UK politicians as part of attempts to make the site safer for young people. via BBC News – Technology http://ift.tt/1fGMKEt STEP ONE : LESS DEVON AOKI FASHION SHOOTS

    March 5, 2014
  • Today’s complicated organizations are now facing increasingly complex business environments that require agility in simultaneously learning and working. Typical strategies of optimizing existing business processes or cost reductions only marginally improve the organization’s effectiveness. Faster markets challenge the organization’s ability to react to customer demand. Decision-making becomes paralyzed by process-based operations and chains of command…

    March 5, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum