RafaelFajardo

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    • Print Inventory
  • lessthannil: by Julian Bittiner, 2010.

    March 16, 2014
  • Maker culture, like Lego, is about loss. All building-block toys are about appearance and disappearance, demolition and reconstruction. Maker culture, for all its love of stuff, is similarly a culture of resourcefulness in an era of economic scarcity: relentless in its iterative prototyping, its radically adaptive reuse of ready-made objects, its tendency to unmake one…

    March 16, 2014
  • We don’t manage our time as well as we manage our space. There’s an overhead of starting and an overhead of stopping a project because you kind of lose your momentum. And you’ve got to bracket and put aside all the things you’re already doing. So you need reasonably large blocks of uninterrupted time if…

    March 16, 2014
  • cinoh: Rural Spot Settled by Religious Group in California Fears a City’s Encroachment MODESTO, Calif. — Farmers and other residents of the rural district known as Wood Colony refer to the 110-year-old arboreal landmark in their midst — a gigantic walnut tree of Grimm’s fairy-tale proportions — as simply, the Tree. To many people in…

    March 16, 2014
  • Because nothing comes from nothing, and nothing goes entirely out of the world, you have to take things apart if you seek to put everything together. Thomas de Monchaux, Learning From Legos – NYTimes.com (via stoweboyd)

    March 16, 2014
  • Material Play, a PhD Course at IT University in Copenhagen

    This course will explore the relations between materiality and play from a multidisciplinary perspective. Material Play will explore how humans use materials to play, and what characteristics of materiality are more readily used in play activities. The course will explore topics on toys and interaction design, the sociology of material play, and interaction design as…

    March 16, 2014
  • Toy researcher Katriina Heljakka has become a familiar face at many toy and play conferences and show. Kati, as she is called, recently conducted her dissertation “Principles of adult play(fulness) in contemporary toy cultures” at the Aalto University School of Arts, Design and Architecture in Finland. The dissertation is published in English. It can be…

    March 16, 2014
  • prostheticknowledge: Turbulence: Watercolor + Magic First in a series of geometric watercolour paintings using an industrial robot arm, put together by Dr. Woohoo – video embedded below: This is the first experiment by Dr. Woohoo in a series that explores the relationship between a robot + a artist with the objective of enhancing what is…

    March 15, 2014
  • visualizingmath: Submitted by Nakedgeometry: How to Construct the Penrose Tiles. Read the Wikipedia page to learn about the remarkable properties of Penrose tilings.

    March 15, 2014
  • CFP: D-ART 2014, Paris

    D-ART 2014 14th International Conference Digital Art and Online Gallery 15, 16, 17 and 18 July 2014 University of Paris Descartes ● Paris ● France ●http://www.graphicslink.co.uk/IV2014/http://www.univ-paris5.fr ****************************************************************** Call for Artwork, Papers, Videos and Participation Theme and scope is planned as series of symposia with details and further information is available at:www.graphicslink.co.uk/IV2014/symposia.htm Scope: Authors are invited…

    March 15, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum