RafaelFajardo

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    • Print Inventory
  • thecreatorsproject: Wearable Technology Is Turning Us Into Superhumans

    March 17, 2014
  • elmerseason: “What could be simpler or more obvious than colors? The sky is blue. Fresh grass is green. Blood is red. The sun and moon are yellow. We see colors as inhering in things. Blue is in the sky, green in the grass, red in the blood, yellow in the sun. We see color, and…

    March 17, 2014
  • futuramb: Strategy Is No Longer A Game Of Chess by Greg, digitaltonto.com By rely­ing on tra­di­tion­al notions of power and influ­ence, today’s author­i­tar­i­ans are fight­ing a 20th cen­tu­ry bat­tle in a 21st cen­tu­ry world. Strategy hasn’t been chess for many years, but now it is evident on almost every level…

    March 17, 2014
  • About the project | New Media Intersections

    About the project | New Media Intersections ABOUT THE PROJECT New Media / Art / Education/ Management New Media Intersections is an exploration of overlapping practice. University of Lethbridge Professors Leanne Elias (Principle Investigator, New Media) Janice Rahn (Education), Denton Fredrickson (Art), Dana Cooley (New Media) and John Usher (Management) seek to investigate the intersections…

    March 17, 2014
  • read chapter about Babbage and Ada Lovelace in Gleick’s The Information this morning and now feeling all existentially crisis-y

    March 16, 2014
  • Critical Proximity | Games criticism conference

    Critical Proximity | Games criticism conference with live feed of the proceedings, for those of us at a distance

    March 16, 2014
  • TryGhost/Ghost by TryGhost

    TryGhost/Ghost by TryGhost lifeandcode: Have a feeling this is going to be big — LW n0wak: TryGhost/Ghost By TryGhost Just a blogging platform May 4, 2013 at 7:09AM via GitHub http://bit.ly/1hQCpYy

    March 16, 2014
  • The Centre for Digital Humanities currently offers an undergraduate program in Interactive Arts and Science (IASC) that supports learning in a wide range of practices and disciplines informed by human-computer interaction, visualization, and simulation. Centre for Digital Humanities invites applications for tenure-track position in Game Studies | Brock University This is good language, embedded in…

    March 16, 2014
  • Grand Budapest Hotel, last night with the family. Preceded by pho around the corner from the theater.

    March 16, 2014
  • thecreatorsproject: Is This The Door Of The Future?

    March 16, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum