RafaelFajardo

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  • Here’s my simple cynical theory: 1. If the Obvious Method yields the Welcome Answer, the Obvious Method will be popular. 2. If the Obvious Method fails to yield the Welcome Answer, the Obvious Method will be unpopular. If #2 holds, then: 3. If a Non-Obvious Method yields the Welcome Answer, the Non-Obvious Method will be…

    March 22, 2014
  • thecreatorsproject: The week in creativity… (photo: Stephan Hillerbrand and Mary Magsamen’s Mandala series)

    March 22, 2014
  • littlelimpstiff14u2: ‘New Type Ceramics’ by Shigeki Hayashi Japanese artist Shigeki Hayashi creates life like figures made from ceramics, that are inspired by science fiction and manga. . Using traditional Japanese ceramic art, the artist takes it to the next level. The traditional method is being applied to modern works of art. “Hayashi Shigeki, from Tajimi…

    March 22, 2014
  • are those transparent tubes?

    March 22, 2014
  • March 22, 2014
  • paperbits: My Pixy arrived today!

    March 22, 2014
  • The Message is the Medium

    The Message is the Medium A talk I did at the GDI Trend Day in Zurich, 2014 on how the Internet is inverting the traditional McLuhanesque idea of “the medium is the message.”

    March 22, 2014
  • The collapse of the PhD market, combined with the rise of digital publishing, has ironically yielded an exquisite, flourishing community of public intellectuals Talking to Anne Helen Petersen About Leaving Academia for Buzzfeed | The Hairpin (via nathanjurgenson)

    March 22, 2014
  • mlmgamedev: Four screen shots from today’s crunch development! In game pause UI is starting to be changed and will list island information. This will be key later in the Universe islands where different tasks may be needed to successfully conquer islands. The mini-map is now mono to fit in better with the rest of the…

    March 22, 2014
  • When I first had the idea and was writing [Idiocracy], I was at Disneyland. My daughters were young and I was at the teacups ride with them. And this woman had had an altercation with another woman before, I guess, and they were right behind me. And this other woman passes by and they just…

    March 22, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum