RafaelFajardo

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    • Print Inventory
  • The machines spit out about 120,000 objects a month, a tidal flow of design that runs from the mundane to the astonishing. On a recent day, a quick search through the bins revealed a pair of pliable black-frame eyeglasses, a scale model of a biplane, an intricately detailed brass ring, enough plastic train cars to…

    March 27, 2014
  • nevver: Early adopters

    March 27, 2014
  • nevver: Early adopters

    March 27, 2014
  • History of the Button

    History of the Button Even though technology evolved at a crazy pace the last 100 years, the humble button has stayed at the center of it all. What is its past, its future? Why is it important? What does it say about the interaction between humans and technology? Pictures, stories, revelations, movies.

    March 27, 2014
  • At the just-concluded 2014 Game Developers Conference I organized and spoke in a session titled, “U.S. National Investment in the Future of Games?” I was joined by William S. Bainbridge (Program Director for the National Science Foundation), Elaine Raybourn (Principal Member of the Technical Staff in Cognitive Systems at Sandia National Laboratories, on assignment from…

    March 27, 2014
  • 2014 Competition PLASTICITY, the quality of being able to be made into different shapes, to be molded or altered, is a quality that is pervasive in contemporary design. This idea can manifest as a material providing haptic experience or as a concept defining relational interaction with performative consequence. Plasticity extends beyond the design disciplines into…

    March 27, 2014
  • 2014 Competition PLASTICITY, the quality of being able to be made into different shapes, to be molded or altered, is a quality that is pervasive in contemporary design. This idea can manifest as a material providing haptic experience or as a concept defining relational interaction with performative consequence. Plasticity extends beyond the design disciplines into…

    March 27, 2014
  • (via Introduction | Soft Quadruped Robot | Adafruit Learning System)

    March 27, 2014
  • Dr. Manhattan, a new sketch

    a new Dr Manhattan sketch

    March 27, 2014
  • prostheticknowledge: Teaching Computer Arts to Chinese students using Emoji Interesting article at Medium discussing the experiences of Giorgio Mininno teaching western digital art practices to Chinese students: As soon as we started the course we understood that students were very bored by the Computer Art program, which contained a huge part of theoretical lessons. Understanding…

    March 27, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum