RafaelFajardo

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  • nadiaoxford: internally-inconsistent: stand-up-comic-gifs: Kumail Nanjiani One of my ongoing issues with the games industry.. When developing Assassin’s Creed III, Ubisoft was about to stick the Mohawk tribe in teepees. Thankfully a lightbulb went on over someone’s head and they said, “We should research this shit.” Live sources were consulted, books were opened – or Wikipedia…

    April 3, 2014
  • April 3, 2014
  • April 3, 2014
  • Obama administration to agencies: Make your scientific research open source

    Obama administration to agencies: Make your scientific research open source climateadaptation-deactivated20: The Office of Science and Technology Policy (OSTP) hereby directs each Federal agency with over $100 million in annual conduct of research and development expenditures to develop a plan to support increased public access to the results of research funded by the Federal Government.…

    April 3, 2014
  • Lorca – Theory and Play of the Duende

    Lorca – Theory and Play of the Duende Those dark sounds are the mystery, the roots that cling to the mire that we all know, that we all ignore, but from which comes the very substance of art. ‘Dark sounds’ said the man of the Spanish people, agreeing with Goethe, who in speaking of Paganini…

    April 3, 2014
  • Thanks to my sister for the gifts!!!!

    April 3, 2014
  • Trying anything to flip the selfie so it reads right.

    April 3, 2014
  • Me and Tom Gauld’s jet pack

    April 3, 2014
  • Me and Captain Marvel!

    April 3, 2014
  • ofxRules addon for openFrameworks – Neil Mendoza

    ofxRules addon for openFrameworks – Neil Mendoza ofxRules /o əfɛkts rulz/ 1. abbreviation Polite form of openFrameworksFreakinRulesDooood 2. noun ofxRules – https://github.com/neilmendoza/ofxRules – is an addon for openFrameworks for generatively creating 3D meshes based on sets of rules (normally contained within XML files). Using this approach it is quick to create complex organic looking 3D…

    April 1, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum