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RafaelFajardo

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  • Look, without our stories, without the true nature and reality of who we are as People of Color, nothing about fanboy or fangirl culture would make sense. What I mean by that is: if it wasn’t for race, X-Men doesn’t make sense. If it wasn’t for the history of breeding human beings in the New…

    April 16, 2014
  • tumblr_n11swbFecP1qhr2g6 kenyatta: Prince & The Revolution – Sometimes It Snows In April

    April 16, 2014
  • fayescarlet: aibohphobia: mr-egbutt: thefurrynerd: cutlerish: thelynnfiles: logically-devonian: How the Geneva Drive (the mechanical step that makes the second hand on a clock work by turning constant rotation into intermittent motion) works. Oh snap! As an engineer, this makes me happy. If only one loop of this gif were equal to one second… easy peasy watching…

    April 15, 2014
  • fayescarlet: aibohphobia: mr-egbutt: thefurrynerd: cutlerish: thelynnfiles: logically-devonian: How the Geneva Drive (the mechanical step that makes the second hand on a clock work by turning constant rotation into intermittent motion) works. Oh snap! As an engineer, this makes me happy. If only one loop of this gif were equal to one second… easy peasy watching…

    April 15, 2014
  • The Making of Hopscotch: An Inside Look

    Hopscotch iOS App to get functions!!!!!! gethopscotch: The Hopscotch team has been hard at work redesigning the app with a brand new look. The new version will make coding easier and even more fun. It’s so awesome, we can hardly wait to show it to everyone!   But before we do, we’ll give you an…

    April 15, 2014
  • moma: Join us for the final Design and Violence debate! Design and Violence is an ongoing online curatorial experiment that explores the manifestations of violence in contemporary society by pairing critical thinkers with examples of challenging design work. For this debate series, spanning four evenings, the curators have chosen four provocative motions supported by case studies that…

    April 15, 2014
  • The audience actually wants to work for their meal. They just don’t want to know that they’re doing that. That’s your job as a storyteller is to hide the fact that you’re making them work for their meal. We’re born problem solvers. We’re compelled to deduce and to deduct because that’s what we do in…

    April 15, 2014
  • personalfactory: “ A large portion of the 3D printing community is within the open source world, while the rest is commercially oriented. Conflicts have occurred, but now there could be a way to reduce them.  The Defensive Patent License is an initiative to develop an open source license that is intended to prevent patent trolling…

    April 15, 2014
  • personalfactory: “ A large portion of the 3D printing community is within the open source world, while the rest is commercially oriented. Conflicts have occurred, but now there could be a way to reduce them.  The Defensive Patent License is an initiative to develop an open source license that is intended to prevent patent trolling…

    April 15, 2014
  • Readmill Epilogue – Readmill

    Readmill Epilogue – Readmill Three years ago, we set out to create an open, independent reading platform. We believed that the reading experience could be beautiful and that it was meant to be shared. Along the way, we created a reading app for iOS and Android that proved these things to be true. We’re proud…

    April 15, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum