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RafaelFajardo

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  • syfycity: Is there a potential for Virtual Reality (like Oculus Rift) to harm people’s interactions with actual reality? once again, from the beginning.

    April 19, 2014
  • jamvega: Junot Díaz & Peter Sagal: Immigrants, Masculinity, Nerds, & Art [x] We also have a popular culture which acts as a megaphone for the larger American tendencies towards anti-intellectualism.

    April 19, 2014
  • Thanks to a generation of massive amounts of standardized testing, our students conceive education primarily as a tool for determining a ranking. The Obama administration’s policy is even called Race to the Top. We have the most read columnist in the country telling us how important it is to raise “standards” so our students don’t…

    April 19, 2014
  • Several months ago, I was at a school event where a very young black girl was standing shyly off to the side as I was chatting with some 6th grade students after my presentation. She gave me her notebook and asked me to sign it, which I was glad to do. It was a book…

    April 19, 2014
  • The greatest predictor of intellectual success is the emotional stability of the home – not the presence of toys or devices built to improve infant cognitive development. John Medina (via azspot)

    April 19, 2014
  • good: good: Infographic: The Rise of Millennials Living at Home A recent Pew Research analysis found that 21.6 million America’s young people—that’s 36 percent of Millennials (loosely categorized as those between the ages of 18 to 31)—live with their parents at home. With the highest percentage in at least four decades, the study attributed the…

    April 19, 2014
  • Even luckier, your mom decides to stay home during your formative cognitive years so she can read you storybooks on the sofa, and help you play alphabet building blocks on the carpet. Except, in that case, she hasn’t been able to earn anything in the free-enterprise system enabling her to put aside for your college…

    April 19, 2014
  • mathani: Get you best paper, cut a circle and fold it, fold it so that the circumference falls on a fixed point inside. Repeat, using random folds. Now see the creases. This is how you paper-fold an ellipse.

    April 19, 2014
  • mathani: Get you best paper, cut a circle and fold it, fold it so that the circumference falls on a fixed point inside. Repeat, using random folds. Now see the creases. This is how you paper-fold an ellipse.

    April 19, 2014
  • fastcompany: Steve Matteson has designed some of the most ubiquitous typefaces in the world, and engineered versions of Times New Roman, Arial, and Courier for Microsoft. Here, he reveals why every letter you see looks the way it does.  Read More>

    April 19, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum