RafaelFajardo

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  • If I’m applying the First Amendment, I have to apply it to a world where there’s an internet, and there’s Facebook. And there are movies like The Social Network, which I couldn’t even understand. Supreme Court justice Stephen Breyer (via maxistentialist)

    April 23, 2014
  • If I’m applying the First Amendment, I have to apply it to a world where there’s an internet, and there’s Facebook. And there are movies like The Social Network, which I couldn’t even understand. Supreme Court justice Stephen Breyer (via maxistentialist)

    April 23, 2014
  • code drawing 60a

    code drawing 60a

    code drawing 60a, created on 2014-04-23. there were several tweaks that didn’t get differentiated at the time of creation.

    April 23, 2014
  • kchayka: natashavc: TOUCH THIS SKIN #writeradvice

    April 23, 2014
  • code drawing 59

    code drawing 59

    code drawing 59, various states, created on 2014-04-23.

    April 23, 2014
  • code drawing 58

    code drawing 58

    code drawing 58, various states, created on 2014-04-23.

    April 23, 2014
  • code drawing 57

    code drawing 57

    code drawing 57, various states, created on 2014-04-23. varied the palette and shortened the travel.

    April 23, 2014
  • code drawing 56

    code drawing 56

    code drawing 56, various states, created 2014-04-23. two sprites, light grey and darker grey.

    April 23, 2014
  • code drawing 55

    code drawing 55

    code drawing 55, various states, created on 2014-04-23. two sprites leave a grey line in a kind of zipper pattern. joinery. composition becomes muddy by the end of this set.

    April 23, 2014
  • Contents Under Pressure

    iamuhura: ruckawriter: I rarely use this to just blog. I’m going to just blog now, so you can all just ignore this if it’s not to your liking. Warning. Contents under pressure. Read More Wow. Greg Rucka is super for reals not here for your sexist bullshit in nerd or geek communities. Also, something that…

    April 23, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum