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RafaelFajardo

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  • austinkleon: Card game for jam sessions I get frustrated by long, drawn-out jam sessions, so here’s a card game I made up for band practice: Have each band member list 10 musical acts they’d like to play in Write each musical act on an index card Shuffle the cards and deal one to each band…

    May 4, 2014
  • austinkleon: douglaswolk: mirrormaskcamera: The original hand-written Oblique Strategies by Brian Eno and Peter Schmidt, 1974 (via BRIAN ENO/ DARK SHARK) Auto-reblog for being one of the greatest influences on me. This is so great. The original cards can be found in Eno’s beautiful book, Visual Music.

    May 4, 2014
  • charlottecullen: C®yborg

    May 3, 2014
  • The FCC Chairman’s Lame Excuses for Slaying Net Neutrality

    The FCC Chairman’s Lame Excuses for Slaying Net Neutrality thisfeliciaday: A few years ago, Internet users, democracy activists, and entrepreneurs got wind of a proposed law, SOPA, that would have changed the Web’s basic architecture to the benefit of a few media giants. So they organized protests for several months to oppose the law. Faced…

    May 3, 2014
  • skunkbear: 50 years ago at 4 a.m., a Dartmouth student and professor ran the very first BASIC program. In the 1950s, if you were at Dartmouth and you wanted to run a computer program, you had to translate that code into a bunch of little holes on a punch card, drive the 125 miles to…

    May 3, 2014
  • A humanities culture that prizes thinking and writing will tend to look down on making and building as banausic—the kind of labor that can be outsourced to non-specialists. Digital humanities gains some of its self-confidence from the democratic challenge that it mounts to that old distinction. “Personally, I think Digital Humanities is about building things,”…

    May 3, 2014
  • 2014 IndieCade Submissions | IndieCade – International Festival of Independent Games

    2014 IndieCade Submissions | IndieCade – International Festival of Independent Games IndieCade 2014 Submissions CLICK HERE TO SUBMIT YOUR GAME! IndieCade was established to create vibrant festivals and showcases dedicated to independent games and open to the public. It is our goal to showcase exciting and innovative new work, host productive networking environments, hold important…

    May 3, 2014
  • Playful Arts Festival 2014 | OpenCall (EN)

    Playful Arts Festival 2014 | OpenCall (EN) Playful Arts Festival 2014. Open Call for Playful Projects Submit your project via: http://bit.ly/PAF14Call In the third week of June, the historical city of ’s-Hertogenbosch in the Netherlands will become a playground for people of all ages. Playful Arts Festival invites game designers, artists and others to submit…

    May 3, 2014
  • explore-blog: Pixar cofounder Ed Catmull on failure and why fostering a fearless culture is the key to groundbreaking creative work – absolutely fantastic read.

    May 3, 2014
  • Theatre is fundamentally about moving players around a three dimensional space, without having to consider how this is reduced to a two dimensional space like film. Dan Pinckbeck, in response to Rainer Siglhttp://videogametourism.at/node/1967 (via notgames)

    May 3, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum