RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • A Guide to Formatting Poems on the Internet

    A Guide to Formatting Poems on the Internet uutpoetry: HTML, and even the new HTML5, was not designed with poetry in mind. Managing line versus stanza breaks and especially dealing with a fluid left margin are particularly tedious tasks in the internet’s language. Shortcuts are far and few between. I’ve discovered a few over the…

    May 8, 2014
  • We want to make people cry about our brand. No, it’s not you: The Rise of Sadvertising  (via kateoplis)

    May 7, 2014
  • prostheticknowledge: WORLD ADRIFT – China Seas Unknown Fields Division is offering an expedition opportunity this summer – to travel from China on a massive container ship to the UK, whose cargo can deliver an entire season of consumer culture to a Western country: This year we travel East to ride the waves of massive container…

    May 7, 2014
  • Better Sexual Politics Through Noselicking: A report from Different Games

    Better Sexual Politics Through Noselicking: A report from Different Games rhizomedotorg: The Different Games conference advocates for social justice and expanded subjectivities in videogaming. Try the kissing simulator here.

    May 7, 2014
  • mrtorres21: Watching this movie with my son was a wonderful experience. We laughed so much, we cried. – View on Path. A favorite of ours too.

    May 7, 2014
  • discovergames: Bottom line – There’s no link between violent videogames and violent behavior, and even any supposed “link” between such games and “aggressive thoughts” has been greatly exaggerated because of lack of proper control methods and publication bias. (Source: https://www.youtube.com/)

    May 7, 2014
  • shapeways: Half of a {4,4,4} H³ Honeycomb 3D printed in strong and flexible plastic. Designed by roice3: http://shpws.me/oFpu

    May 7, 2014
  • pikeys: Rubik’s Cube for the Blind, 2010 by Konstantin Datz “Konstantin Datz has reimagined the popular Rubik’s Cube for people who cannot see the toy’s original colors. Datz stuck white panels embossed with the Braille words for each color over the squares, transforming the game from a visual puzzle into a tactile one.”  – Museum…

    May 7, 2014
  • May 7, 2014
  • I know this is an old piece but I wanted to let you know I enjoyed it. “Re blogs and content sharing on Tumblr: a personal network analysis”- I am very interested in the “tipping point” of tumblr blogs. ie how many followers to you need before your followers begin to generate exponentially? How do you find the “connectors” and “influencers” on Tumblr? Its all interesting stuff but quite hard to track! thanks- E

    hautepop: Digging into my Ask box and responding to very old questions – this one on this post doing a little network analysis of reblogs from Dec 2012 1. How many followers do you need before your followers increase exponentially? That’s a tricky one – mostly because Tumblr doesn’t make follower counts public on people’s…

    May 7, 2014
←Previous Page
1 … 496 497 498 499 500 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum