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RafaelFajardo

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  • When writers die they become books, which is, after all, not too bad an incarnation. Jorge Luis Borges (via observando)

    May 20, 2014
  • Spontaneous toy creation. The images are dated from 2012, but we started doing this many years earlier. At a restaurant that wrapped its silverware and napkins with a gummed paper ring my sons once were bored and cranky. I decided to make shapes with the paper rings, and happened upon a trireme-shaped boat with sail.…

    May 19, 2014
  • authentk: Videogames are great, they let you try your craziest fantasies For example, on the sims, you can have a job and a house

    May 19, 2014
  • The New York Times Looks Inward at it’s Digital Efforts

    The New York Times Looks Inward at it’s Digital Efforts dbreunig: BuzzFeed leaked a scanned copy of a Xeroxed, printed report about the New York Times’ lack of digital commitment. That should give you a clue.

    May 19, 2014
  • austinkleon: Ad Reinhardt, How to Look: Art Comics I wrote in 2011: “It frustrates me to no end that there isn’t an easily available collection of Reinhardt’s cartoons. They’re so brilliant.” And lo’ and behold! Now there’s a collection. More about ‘em: …long before Roy Lichtenstein and Robert Rauschenberg took shots at the high-mindedness of…

    May 19, 2014
  • thisistheverge: Watch the first episode of AMC’s tech drama ‘Halt and Catch Fire’ right now AMC has been building hype for its upcoming drama Halt and Catch Fire, and today it’s letting viewers watch the first episode for free. Starting today and running through May 31st, viewers will be able to watch the episode both…

    May 19, 2014
  • Survey Question: How does gamification affect learning? I think it’s time we had a frank talk about what gamification is, and why we should stop doing it — or at least, why we should agree that if we’re not going to stop doing it, we ought to stop calling everything that involves real-world game design…

    May 19, 2014
  • Our first instinct, when we read about these experiments, is that what the interventions must be doing is changing students’ minds — replacing one deeply held belief with another. And it is hard to imagine that reading words on a computer screen for 25 minutes could possibly do that. People just aren’t that easy to…

    May 19, 2014
  • 3-D print your way to freedom and prosperity

    3-D print your way to freedom and prosperity The rhetoric surrounding the maker movement is shot through with claims that hold up personal fabrication as an ideal, decentralized, noninstitutional technological system. As Chris Anderson, former editor in chief of Wired, puts it in his cover story cum manifesto on the subject, people “can become a…

    May 19, 2014
  • May 19, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum