RafaelFajardo

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  • On Apple & Beats

    dbreunig: Perhaps the best way to think about Apple’s acquisition of Beats is to think about Disney’s acquisition of Marvel. Here’s what The New York Times had to say: The brooding Marvel characters tend to be more popular with boys — an area where Disney could use help. While the likes of “Hannah Montana” and…

    May 20, 2014
  • [Cornell psychologist James Cutting’s] experiment offers a clue as to how canons are formed. He points out that the most reproduced works of impressionism today tend to have been bought by five or six wealthy and influential collectors in the late 19th century. The preferences of these men bestowed prestige on certain works, which made…

    May 20, 2014
  • thisfeliciaday: Net Neutrality in the US: Now What? (by Vihart) Amazing explanation of Net Neutrality, spread it out!!! Understanding is the first step! (Source: https://www.youtube.com/)

    May 20, 2014
  • poietike: Lygia Clark – Óculos (Goggles). 1968. (Lygia Clark: The Abandonment of Art, 1948–1988 May 10–August 24, 2014 @ MoMA).

    May 20, 2014
  • dinosaurparty: (via Dark Dungeons) If you don’t know about Chick tracts, they are these pamphlets that seem like gimmicky jokes and then turn into spooky prostletyzation. This tract is about how Dungeons & Dragons is a gateway to damnation.

    May 20, 2014
  • prostheticknowledge: 3D Video Capture With Three Kinects Proof-of-concept mixed-reality demo by Oliver Kreylos of a real-time 3D avatar created from 3 Kinects, placed within a virtual space – video embedded below: I just moved all my Kinects back to my lab after my foray into experimental mixed-reality theater a week ago, and just rebuilt my…

    May 20, 2014
  • hungryghoast: the ability to pet and hold dogs and other animals (with no necessarily beneficial ramifications upon the mechanics of the game) is the most important advancement in video games in the past 10-15 years.

    May 20, 2014
  • dvestadvadesetsedam: Rotating Cube 1

    May 20, 2014
  • science-officer-spock: “I think that my experience in television, is that it is always a harbinger of what comes in the culture. Certainly, when I played Captain Janeway, the first female captain of a starship. It was only a few years after that, then I had young girls from MIT come to me and say that…

    May 20, 2014
  • moma: Announcing MoMA Studio: Breathe With Me, a drop-in interactive space inspired by the art of Lygia Clark.  [Lygia Clark (Brazilian, 1920–1988). The proposition Ping-Pong (1966) in use. The objects are ping-pong balls and a plastic bag. Courtesy Associação Cultural “O Mundo de Lygia Clark,” Rio de Janeiro.]

    May 20, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum