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On Apple & Beats
dbreunig: Perhaps the best way to think about Apple’s acquisition of Beats is to think about Disney’s acquisition of Marvel. Here’s what The New York Times had to say: The brooding Marvel characters tend to be more popular with boys — an area where Disney could use help. While the likes of “Hannah Montana” and…
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[Cornell psychologist James Cutting’s] experiment offers a clue as to how canons are formed. He points out that the most reproduced works of impressionism today tend to have been bought by five or six wealthy and influential collectors in the late 19th century. The preferences of these men bestowed prestige on certain works, which made…
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thisfeliciaday: Net Neutrality in the US: Now What? (by Vihart) Amazing explanation of Net Neutrality, spread it out!!! Understanding is the first step! (Source: https://www.youtube.com/)
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poietike: Lygia Clark – Óculos (Goggles). 1968. (Lygia Clark: The Abandonment of Art, 1948–1988 May 10–August 24, 2014 @ MoMA).
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dinosaurparty: (via Dark Dungeons) If you don’t know about Chick tracts, they are these pamphlets that seem like gimmicky jokes and then turn into spooky prostletyzation. This tract is about how Dungeons & Dragons is a gateway to damnation.
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prostheticknowledge: 3D Video Capture With Three Kinects Proof-of-concept mixed-reality demo by Oliver Kreylos of a real-time 3D avatar created from 3 Kinects, placed within a virtual space – video embedded below: I just moved all my Kinects back to my lab after my foray into experimental mixed-reality theater a week ago, and just rebuilt my…
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hungryghoast: the ability to pet and hold dogs and other animals (with no necessarily beneficial ramifications upon the mechanics of the game) is the most important advancement in video games in the past 10-15 years.
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dvestadvadesetsedam: Rotating Cube 1
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science-officer-spock: “I think that my experience in television, is that it is always a harbinger of what comes in the culture. Certainly, when I played Captain Janeway, the first female captain of a starship. It was only a few years after that, then I had young girls from MIT come to me and say that…
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moma: Announcing MoMA Studio: Breathe With Me, a drop-in interactive space inspired by the art of Lygia Clark. [Lygia Clark (Brazilian, 1920–1988). The proposition Ping-Pong (1966) in use. The objects are ping-pong balls and a plastic bag. Courtesy Associação Cultural “O Mundo de Lygia Clark,” Rio de Janeiro.]
