RafaelFajardo

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    • Dossier_2023
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  • City still deciding what to do with Atari Games – The Denver Post

    City still deciding what to do with Atari Games – The Denver Post “Just to dig that hole was over $50,000,” Lewandowski said. “Engineering was over $12,000, landfill was $8,000 because none of that garbage can go back into the hole. It all had to be sent to Otero-Greentree (Regional Landfill). The hauling cost, three…

    May 31, 2014
  • Play test day in Making Critical Games. (at C-cubed studios)

    May 30, 2014
  • dinosaurparty: (via Here’s How a 1984 Macintosh Tutorial Taught People to Use a Mouse) This looks like a pretty good tutorial, actually.

    May 30, 2014
  • The information age merges human-directed activity into the planet’s 4 billion-year-old information economy. Earth’s biosphere, when considered as a whole, constitutes a global, self-contained infrastructure for copying the digital information encoded in strands of DNA. Every time a cell divides, roughly a billion base pairs are copied, with each molecular transcription entailing the equivalent of…

    May 30, 2014
  • oomshi: catch me in Grand Theft Auto watering plants & helping the elderly

    May 30, 2014
  • hautepop: wheredidmypostgo: Reblog network of an anonymous tumblr post. This image is based on 129 reblogs (34.77089% of the total number of notes on the post). Where Did my Post Go? is a bot that posts GIFs generated from the reblog networks of posts that you submit (more info: tumblr, github, reddit.) Animated network graphs,…

    May 30, 2014
  • Petrarch kept, with devotional care, a Greek manuscript of Homer which he didn’t know how to read. To the friend who sent it to him from Constantinople, he wrote: “Your Homer lies mute by my side, while I am deaf by his, and often I have kissed him saying: “Great man, how I wish I…

    May 30, 2014
  • nevver: Michael Bierut’s 5 Secrets of Design

    May 30, 2014
  • “we like design to be visually powerful, intellectually elegant, and above all timeless. one life is too short for doing everything.” we will miss you massimo; a paragon of graphic design ideals and standards–there is one less visionary in the world today. by sv (via massimo vignelli | tomorrow started)

    May 30, 2014
  • emergentfutures: Twitter to Release All Tweets to Scientists A trove of billions of tweets will be a research boon and an ethical dilemma Until now, most interested scientists have been working with a limited number of tweets. Although a majority of tweets are public, if scientists want to freely search the lot, they do it…

    May 29, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum