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RafaelFajardo

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  • malformalady: A swimming pool built in the Mojave Desert. The journey to reach the pool starts at the MAK Centre for Art and Architecture in Hollywood, Los Angeles, where the pool’s keys have been left – along with a set of GPS coordinates. The 11x5ft pool, located in south-eastern California and built by Austrian visual…

    July 6, 2014
  • I think negative ambition is a big part of what motivates artists. It’s the thing you’re pushing against. When I was a kid, my negative ambition was that I didn’t want to get a job. Brian Eno (via moredarkthanshark)

    July 6, 2014
  • The same goes for motivating teachers themselves. We wring our hands when they “teach to the test” because we fear that it detracts from actual educating. It is possible that teachers do this because of an overreliance on accountability that transforms the instrumental consequences of good teaching (things like salary bonuses) into instrumental motives. Accountability…

    July 5, 2014
  • Our study suggests that efforts should be made to structure activities so that instrumental consequences do not become motives. Helping people focus on the meaning and impact of their work, rather than on, say, the financial returns it will bring, may be the best way to improve not only the quality of their work but…

    July 5, 2014
  • He was being kind. Velasco Carballo’s role in the ugliness cannot be minimized. A Spaniard, he is known as a high-level official but it seemed clear that he was determined to avoid using cards to control the players. That decision backfired, particularly as it related to Fernandinho; instead of giving the players a comfort level…

    July 5, 2014
  • Information companies aren’t the same as pharmaceuticals. They don’t need to do clinical trials before they put a product on the market. They can psychologically manipulate their users all they want without being remotely public about exactly what they’re doing. And as the public, we can only guess what the black box is doing. What…

    July 4, 2014
  • notational: How To / Why Leave Facebook Nick Briz (Source: https://www.youtube.com/)

    July 4, 2014
  • Interface Design for Non-Interface Designers – Jordan Koschei

    Interface Design for Non-Interface Designers – Jordan Koschei

    July 4, 2014
  • (via SUNSET – a first-person videogame thriller by Tale of Tales — Kickstarter)

    July 4, 2014
  • MISSION STATEMENT Our mission is to create a platform for higher education leaders which will underscore the cultural, scientific, and economic importance of video game programs in colleges and universities. The key is to create a robust network of resources—including unified advocacy, policymaker engagement, media coverage, and external funding—in order to incubate and harness the…

    July 4, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum