RafaelFajardo

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  • Marine microbes digest plastic : Nature News

    Marine microbes digest plastic : Nature News elmerseason: What she calls the “plastisphere” might contain complex living communities. “It may be a little world that we’ve created, for better or worse.” [see also: Wikipedia article on Nylon-eating bacteria]

    July 14, 2014
  • lukewadethompson: From Sophie de Oliveira Brata’s Alternative Limb Project Adding to the Critical Toys collection. Herein toys are a subject of enquiry and are thought of as sculptural or figurative works in tangible materials that are maipulated by humans. The objects collected simultaneously present a critical and playful face to the world.

    July 14, 2014
  • lukewadethompson: From Sophie de Oliveira Brata’s Alternative Limb Project Adding to the Critical Toys collection. Herein toys are a subject of enquiry and are thought of as sculptural or figurative works in tangible materials that are maipulated by humans. The objects collected simultaneously present a critical and playful face to the world.

    July 14, 2014
  • Flickr: alexicon3000’s Photostream

    Flickr: alexicon3000’s Photostream from twitter: “obviousjim: in case you haven’t noticed, @alexicon3000’s flickr is overflowing with computational photography experiments https://t.co/maN64s1zbq”

    July 14, 2014
  • preoccupations: Edward Snowden with a framed piece of a computer that was destroyed in the Guardian basement at the request of the British government. Photograph: Alan Rusbridger.

    July 14, 2014
  • fyprocessing: 20140128_SlitScanner_0005 (by AlphaFlood)

    July 14, 2014
  • Jean-Louis Gassée Decodes Satya Nadella’s Email

    stoweboyd: The other day, Satya Nadella releases a sprawling memo, ostensibly to clarify Microsoft’s strategy under his leadership, and it positions the company as a ‘productivity and platform’ company, not the ‘devices and services’ orientation that Ballmer introduced in 2012, and reorganized the company around. As a result, we should expect another top-to-bottom reorganization of…

    July 14, 2014
  • The video game industry was quick to industrialise. Where literature, music and cinema had chance to explore their artistic potential away from monetary preoccupations, video games were born into the arcade where, Cinderella-like they had to earn their keep on the bar floor, minute by minute, credit by credit. Atari, one of the earliest video…

    July 14, 2014
  • “ You may have heard of "free” software before. One common belief is that it’s free of cost. The majority of free software is available without cost, but “free” really refers to freedom not price. Specifically, the freedom to run, study, modify and distribute the software. If you have all of these freedoms, then the…

    July 14, 2014
  • internetarchive: September 13th, 1985 – Japanese electronics company Nintendo releases the game Super Mario Bros. in Japan for the Famicom computer system. The game was a sequel to 1983’s Mario Bros. Over the course of its life the game would sell over 40,240,000 copies worldwide, making it the 2nd bestselling video game of all time.…

    July 14, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum