RafaelFajardo

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  • (via I died on my Mountain – Kill Screen – Videogame Arts & Culture.)

    July 23, 2014
  • Virality isn’t a function of content. It’s a function of the network in which the content is placed. I just want to make sure that we’re all clear on this. (via kenyatta)

    July 23, 2014
  • cinoh: carpentrix: We misbehaved in the usual ways in the summers when we were younger. From middle school through high school, my friend Lindsay every summer came and spent time with me at my grandmother’s house during our annual stint there. We snuck out at night and got unsafe rides with boys we didn’t know,…

    July 23, 2014
  • I thought that art schools should just be places where you thought about creative behavior, whereas they thought an art school was a place where you made painters. Brian Eno (via shoreliner4)

    July 23, 2014
  • atouchofman-thing: I don’t want to get too excited before anything’s confirmed, but I’m getting pretty jazzed over the possibility of The Rock playing Captain Marvel.

    July 23, 2014
  • Thousands of game-makers participated in Gamasutra’s annual salary survey earlier this year and the results—broken down by creative discipline and focusing on the state of he industry in the U.S.—have just been made available. Is a career in game making a worthwhile pursuit, financially speaking? Depends on what you do and who you do it…

    July 22, 2014
  • Miss Possible: Dolls to Inspire Girls Across Generations | Indiegogo

    Miss Possible: Dolls to Inspire Girls Across Generations | Indiegogo

    July 22, 2014
  • Their Miss Possible line of dolls combines the appeal of American Girl with the skill development of GoldieBlox. These young women have left Barbie so far behind. The first doll will be the childhood version of Marie Curie, the Nobel Prize-winning chemist and physicist whose research led to breakthroughs on radioactivity. The second in the…

    July 22, 2014
  • Do you think it’s a question of how much you balance that drive to achieve with being present and enjoying the moment? You know, it’s funny because I frequently get emails from young people starting out and asking, “How do I make a successful website or start my own thing?” And, very often, it’s tied…

    July 22, 2014
  • First Person Scholar organizes a Psuedo Game Jam!

    Hi all, Please forward the following to anyone you think might be interested: First Person Scholar is Hosting a Game Jam! Well, not quite?it?s a pseudo game jam. It?s not located anywhere and you don?t have to program anything. We?re looking for written descriptions of the processes and procedures that make up a game. We…

    July 21, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum