RafaelFajardo

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  • The guidelines for making a game a week, every week | Polygon

    The guidelines for making a game a week, every week | Polygon Adriel Wallick has been attempting to create a game a week, for 38 weeks at the time of this article. She has realized that constraints are crucial for creativity, and has authored four guidelines for any effort similar to her own.

    August 11, 2014
  • “The winners were samurai stealth game Chambara; action game Don’t Walk: Run, where three players compete as a film’s actors escaping the wrath of its world-controlling director; and Sagittarius, where players use a virtual reality headset to aim a crossbow from a moving chariot.” (via BBC News – Dare to be Digital video games in…

    August 11, 2014
  • beatonna: medievalpoc: Math and Science Week! aseantoo submitted to medievalpoc: Bhāskarāchārya [x], [x] Bhāskarāchārya / Bhāskara II (1114–1185) was an Indian mathematician and astronomer. Among his many achievements are the following: 1. He was the first person to explain that when you divide by zero, the result is infinity. 2. He was also the first person…

    August 11, 2014
  • The Many Battles of Nina Simone

    The Many Battles of Nina Simone shrinkrants: Claudia Roth Pierpont on how the struggle for civil rights shaped Nina Simone’s life and career, and on a controversial new movie, “Nina,” starring Zoe Saldana. It took her an hour to write “Mississippi Goddam.” A freewheeling cri de coeur based on the place names of oppression, the…

    August 11, 2014
  • How is P5JS different than Processing.js?

    How is P5JS different than Processing.js? fyprocessing: The main goal of Processing.js is to execute Processing files in HTML5, but not necessarily to write native HTML5. It supports a mixed syntax of Processing and JavaScript, where the JavaScript is not really meant to be consumed by the end-user. Processing.js is a port of Processing to…

    August 11, 2014
  • Perhaps it was once the case that, during the four years of college, you could build a self by reading books. But things are no longer so straightforward, because we have an ambivalent relationship to the knowledge of the past. (We also have an ambivalent relationship to the arts. Time spent with art is as…

    August 11, 2014
  • The Total Beginner’s Guide to Better 2D Game Art – Visual Arts – Articles – Articles – GameDev.net

    The Total Beginner’s Guide to Better 2D Game Art – Visual Arts – Articles – Articles – GameDev.net

    August 10, 2014
  • This park is alive with darknesses, textures of silence. Tak’s boot heels tattoo the way. I can envision a dotted line left after him. And someone might pick the night up by its edge, tear it along the perforations, crumple it, and toss it away. Samuel R. Delaney, Dhalgren (via taekwonjew)

    August 10, 2014
  • visual-poetry: this 4chan post was sold for $90,900 on ebay [via]

    August 10, 2014
  • E.M. Cioran on Samuel Beckett (from Cahiers: 1957-72)

    1109-83: September 1968. The other day I noticed Beckett along one of the footpaths in the Luxembourg Gardens, reading a newspaper in a way that reminded me of one of his characters. He was seated in a chair, lost in thought, as he usually is. He looked rather unwell. I didn’t dare approach him. What…

    August 10, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum