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RafaelFajardo

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  • RQ 0.0.0 What is a Project?

    What is a project? [what follows is thinking out loud. these are research questions. other smart people have asked these for designerly domains. I’m thinking them through for myself] What are the dimensions of a project’s possibility space? What are the boundaries between what is, and is not, the project? What is the relationship between…

    October 25, 2014
  • RQ 0.0.0 What is a Project?

    What is a project? [what follows is thinking out loud. these are research questions. other smart people have asked these for designerly domains. I’m thinking them through for myself] What are the dimensions of a project’s possibility space? What are the boundaries between what is, and is not, the project? What is the relationship between…

    October 25, 2014
  • mrmeriwether: yeahbanero-bells: wolvensnothere: Whoa. I read this out loud to boyfriend and he just went “ohhhhhhhhh”  CEOs all runnin around terrified of blue shells from the homeless

    October 24, 2014
  • People think Bitcoin is just a better way to do PayPal, and it’s not. Just like the internet, it’s a platform, and on that platform you can now build an incredible variety of things. Andreas Antonopoulos quoted in an article by Matthew Sparkes at The Telegraph. The coming digital anarchy Bitcoin is giving banks a run for…

    October 18, 2014
  • They say they want politics out of video game coverage? OK, now we’re getting somewhere.   By politics, the voices calling for ethics reform really mean “progressive” politics. The so-called corruption that needs to be rooted out is a focus on “diversity” and the “magnitude of the human experience.” It should be no surprise that…

    October 18, 2014
  • Remember that you’re comparing other people’s highlight reels to your blooper reel. (via mostlysignssomeportents)

    October 18, 2014
  • Remember that you’re comparing other people’s highlight reels to your blooper reel. (via mostlysignssomeportents)

    October 18, 2014
  • thekidshouldseethis: Samantha Bryan shares how she makes her fairies, from their beetle-bums, to their practical flight suits, to the equipment they need to identify, collect, and spread fairy dust across the land. Watch the video.

    October 18, 2014
  • thekidshouldseethis: Samantha Bryan shares how she makes her fairies, from their beetle-bums, to their practical flight suits, to the equipment they need to identify, collect, and spread fairy dust across the land. Watch the video.

    October 18, 2014
  • retazosdered: Moebius reimagined by Miguelanxo Prado

    October 18, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum