RafaelFajardo

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  • November 10, 2014
  • Salon: What about the idea that the Internet is somehow degrading the quality of the art people make these days? Doctorow: The right way to think about the way technology and art interact is that it creates and it takes away opportunities for different kinds of artists — some of whom are improbable until the…

    November 9, 2014
  • This strategy of using databases online to make otherwise rare texts widely accessible and searchable was in keeping with what we now call “digital humanities” research. What happened next, in the middle of building the database, was a recognition that moving the texts through an electronic version of Brown’s machine — or through the analogous…

    November 9, 2014
  • Many years later, as he faced the firing squad, Colonel Aureliano Buendía was to remember that distant afternoon when his father took him to discover ice. Gabriel García Márquez, One Hundred Years of Solitude (tr. Gregory Rabassa)

    November 8, 2014
  • Every act of communication is an act of translation. Gregory Rabassa (via wellthatsjustgreat)

    November 8, 2014
  • Right. As I’ve said, teaching translation is more of an editing job. You act as editor. But you can have fun with it. One of my favorite tricks was taking a page and having the first student translate it from English into whatever language he or she was working on, and the next one would…

    November 8, 2014
  • bookmania: from Atonement by Ian McEwan

    November 8, 2014
  • Do not try to make the road shorter, but travel it in such a way that every action leaves the land more fertile and the landscape more beautiful. Do not try to be the Master of Time. If you pick the fruit you planted too early, it will be green and give pleasure to no…

    November 8, 2014
  • Luis Camnitzer. Real Edge of the Line that Divides Reality from Fiction, 1974-75.

    November 8, 2014
  • Design ethnography is how we approach “fuzzy front end” projects—those that require us to define the problem before formulating a solution. Through ethnography, our field team achieves a robust understanding of the situation, but then faces the challenge of transferring the richness of these learnings into the narrow frame of new product development methodology. This…

    November 8, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum