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RafaelFajardo

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  • Metahaven is a new kind of graphic design team. This self-styled ‘design think tank’ is such a departure from conventional forms of practice that it is unlikely many designers have heard of them yet, particularly outside the Netherlands. Nor do they go out of their way to provide colleagues with entry points into their concerns…

    December 31, 2014
  • The Art of Storytelling in Gaming by Kamal Sinclair for the Sundance Institute

    The Art of Storytelling in Gaming by Kamal Sinclair for the Sundance Institute h/t to Tracy Fullerton

    December 31, 2014
  • code drawings 2014 end

    code drawings 2014 end

    code drawings 2014 end with this post. this post is a marker for the web catalog.

    December 31, 2014
  • Lie No. 1 [The Lies that are told to Neo in the Matrix]

    Lie No. 1 [The Lies that are told to Neo in the Matrix] Speculative re-thinking of SciFi…

    December 30, 2014
  • econsociology: The original email that started Occupy Wall Street On September 17, 2011 thousands of women and men gathered in Zuccotti Park, located in New York City’s Wall Street financial district.  It was a day when Occupy Wall Street (#OccupyWallStreet) movement was publicly born, garadually receiving global attention and spawning the grassroots protests against social and economic inequality all over…

    December 30, 2014
  • emergentfutures: Jailbreaking your cat litter: welcome to the Internet of Feudal Things mostlysignssomeportents: Jorge loves his Catgenie automated cat-litter tray, but doesn’t love spending $350/year on “Sanisolution” (perfumed gunk that makes the litter stick to his cats’ feet and gets tracked all over his apartment), but he discovered that the manufacturer uses DRM to stop…

    December 30, 2014
  • dreamingdigitalplay: we understand videogames, historically, as the aesthetic form of rationalization ~ we therefore argue that any engagement with videogames as a medium must be conscious of the context of their production in a capitalist system ~ we know that any analysis of videogames and their place within global capitalism must move beyond contexts of…

    December 30, 2014
  • chocolate as cultural practice. Served hot, melted in milk, with mild cheese for melting and with hard corn meal biscuits for dunking. As we do in Colombia.

    December 29, 2014
  • From Gongkai to Open Source « bunnie’s blog

    From Gongkai to Open Source « bunnie’s blog About a year and a half ago, I wrote about a $12 “Gongkai” cell phone (pictured above) that I stumbled across in the markets of Shenzhen, China. My most striking impression was that Chinese entrepreneurs had relatively unfettered access to cutting-edge technology, enabling start-ups to innovate while…

    December 28, 2014
  • TO BE HOPEFUL in bad times is not just foolishly romantic. It is based on the fact that human history is a history not only of cruelty, but also of compassion, sacrifice, courage, kindness. What we choose to emphasize in this complex history will determine our lives. If we see only the worst, it destroys…

    December 28, 2014
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum