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RafaelFajardo

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  • Very powerful demonstration of using projectors, mapping, and motion graphics along with connected physical items like a car turntable and control over LEDs to make a seamless experience. (Source: https://www.youtube.com/)

    January 15, 2015
  • FABMOB – 3D print the atmosphere

    FABMOB – 3D print the atmosphere “[We] want to reveal the *forms and information* that we cannot ordinarily see: to make the immaterial> material; that which is virtual> physical; that which is digital> concrete,” the designers say on their website. “For designers, it means that captured data will be coherently applied to the transformation of…

    January 15, 2015
  • But I’ve come to see that the most successful of our students have a worldview shift during our program, an entire change in their demeanor towards the built world around them. They come to see rules as malleable, power structures as changeable, and culture as embodied. They see design as a vehicle for slow but…

    January 15, 2015
  • It is Ripley, WEARING TWO TONS OF HARDENED STEEL. THE POWER LOADER. Why James Cameron’s Aliens is the best movie about technology — The Message — Medium (via iamdanw)

    January 15, 2015
  • umaoutravidamiseravel: Through a Glass Darkly | Ingmar Bergman

    January 15, 2015
  • some-velvet-morning: According to Derrida we cannot be Whole, according to Baudrillard we cannot be Real, according to Virilio we cannot be There. Rem Koolhaas

    January 15, 2015
  • Speak & Spell: A History

    Speak & Spell: A History

    January 15, 2015
  • Soccer comes from kicking around the heads of human sacrificial victims; bowling from putting away the clubs of violence in order to enter upon the Christian transformation of sacrificial rite to self-sacrificial sacrament. girardianlectionary.net (via azspot)

    January 15, 2015
  • Companies large and small now screen applicants using tools like “Wasabi Waiter,” an online game that requires players to identify the emotions of diners in a sushi restaurant, serve them the meals that best correspond with their moods and keep up with a steady stream of demands to clear plates and seat new customers. The…

    January 15, 2015
  • As children, we view the world as fixed. In the US, kids learn that red means stop, Columbus had three ships, and the police are there to protect us. We learn culture as immobile and that we have a place in that culture, and this place is reiterated continually by our socioeconomic situation and the…

    January 15, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum