RafaelFajardo

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  • It is Ripley, WEARING TWO TONS OF HARDENED STEEL. THE POWER LOADER. Why James Cameron’s Aliens is the best movie about technology — The Message — Medium (via iamdanw)

    January 15, 2015
  • umaoutravidamiseravel: Through a Glass Darkly | Ingmar Bergman

    January 15, 2015
  • some-velvet-morning: According to Derrida we cannot be Whole, according to Baudrillard we cannot be Real, according to Virilio we cannot be There. Rem Koolhaas

    January 15, 2015
  • Speak & Spell: A History

    Speak & Spell: A History

    January 15, 2015
  • Soccer comes from kicking around the heads of human sacrificial victims; bowling from putting away the clubs of violence in order to enter upon the Christian transformation of sacrificial rite to self-sacrificial sacrament. girardianlectionary.net (via azspot)

    January 15, 2015
  • Companies large and small now screen applicants using tools like “Wasabi Waiter,” an online game that requires players to identify the emotions of diners in a sushi restaurant, serve them the meals that best correspond with their moods and keep up with a steady stream of demands to clear plates and seat new customers. The…

    January 15, 2015
  • As children, we view the world as fixed. In the US, kids learn that red means stop, Columbus had three ships, and the police are there to protect us. We learn culture as immobile and that we have a place in that culture, and this place is reiterated continually by our socioeconomic situation and the…

    January 15, 2015
  • explore-blog: The art of tough love – Samuel Beckett show you how to give constructive feedback on your friends’ creative work.

    January 15, 2015
  • Bittanti says that it’s impossible to distinguish between videogames and America in the same way that Jean Baudrillard thought it was impossible to distinguish between Disneyland and America. The book, he told me, is about simulation and its discontents, the unexpected convergence and collapse between reality and simulation. “To me video games are the so-called…

    January 15, 2015
  • January 15, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum