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RafaelFajardo

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  • digital fabrication plus contact mics makes a low-latency instrument – new work by Ali Momeni (Source: https://www.youtube.com/)

    January 24, 2015
  • It was like when you make a move in chess and just as you take your finger off the piece, you see the mistake you’ve made, and there’s this panic because you don’t know yet the scale of disaster you’ve left yourself open to. Kazuo Ishiguro, Never Let Me Go (via larmoyante)

    January 24, 2015
  • tarkovskymalick: Beginning-Middle-End: Stalker Director: Andrei Tarkovsky “It is so quiet out here, it is the quietest place in the world.”

    January 24, 2015
  • mylistofthangs: The Veiling, Bill Viola. Images of a man& a woman moving through a series of nocturnal landscapes are projected into parallel layers of loosely suspended translucent cloth. They each appear on separate opposing video channels, and are seen gradually moving from dark areas of shadow into areas of bright light. The cloth material diffuses the…

    January 24, 2015
  • January 23, 2015
  • January 23, 2015
  • Up to that point, all commercial video game products had been based on discrete, dedicated logic circuitry to generate on-screen gameplay. None in commercial production used a computer as the heart of its architecture. The Odyssey, developed by a team of engineers at defense contractor Sanders Associates, utilized mid-1960s technology that precluded the used of…

    January 23, 2015
  • Tijuana police spokesman Jorge Morrua said authorities were alerted after the drone fell Tuesday night near the San Ysidro crossing at Mexico’s border with California.

    January 23, 2015
  • protoslacker: Star Spangled Banner – Jose Feliciano (story and 1968 video) Jose Feliciano I’m 59 and goofy. I was 13 in 1968 and I’m sure I was goofy then. In 1968 I might have known who The Doors were, but I certainly knew who Jose Feliciano from his rendition of Light My Fire on the radio.…

    January 22, 2015
  • Visiting Artist Talk (virtual) by LaTurbo Avedon (Source: https://player.vimeo.com/)

    January 22, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Tunic – 03
  • Tunic – 02
  • Tunic 01
  • Discord may be taking our data
  • Yurupari documentary series

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum