RafaelFajardo

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    • Print Inventory
  • retrogasm: Charlie Brown and Snoopy

    February 8, 2015
  • emergentfutures: We Can Now Build Autonomous Killing Machines. And That’s a Very, Very Bad Idea Clearpath Robotics was founded six years ago by three college buddies with a passion for building stuff. Its 80 employees specialize in all-terrain test rigs like the Husky, a stout four-wheeled robot vehicle used by researchers within the Department of…

    February 8, 2015
  • Ever wondered if Gaming could address real world problems?At UNESCO MGIEP we recognize the enormous potential of digital Games as a tool for peace education, Education for Sustainable Development and Global Citizenship. UNESCO MGIEP’s Gaming initiative aims to position games as innovative tools for transformative learning by engaging with game developers across genres; and encouraging…

    February 7, 2015
  • lifetime design battery that has seen commercial success. Here is a walk through Edison’s battery factory if you want to see how the Nickel Iron battery is produced. http://opensourceecology.org/wiki/Nickel-Iron_Battery/Manufacturing_Instructions. See more about Edison’s batteries – http://edison.rutgers.edu/battery.htm We are building on this work to democratize the nickel iron bat

    February 7, 2015
  • 21 small game studios worth watching in 2015

    21 small game studios worth watching in 2015 there are many names I admire on this list, and many that are new to me.

    February 7, 2015
  • Now I’ll have the opportunity to practice these values in a much different venue: As of this week, I’m leaving Adobe and joining True Ventures as Design Partner. Jeffrey Veen announces he is leaving Adobe to become a partner in a VC firm, echoing the move by Jon Maeda when he left the Presidency of…

    February 7, 2015
  • (Not architecture alone but all technology is, at certain stages, evidence of a collective dream.) Walter Benjamin, The Arcades Project (via heteroglossia)

    February 7, 2015
  • low-sugar-eye-candy: It’s like suddenly there’s a lot of people everywhere.

    February 7, 2015
  • They were new gypsies, young men and women who knew only their own language, handsome specimens with oily skins and intelligent hands, whose dances and music sowed a panic of uproarious joy through the streets, with parrots painted all colors reciting Italian arias, and a hen who laid a hundred golden eggs to the sound…

    February 7, 2015
  • nevver: Again

    February 7, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum