RafaelFajardo

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  • Mohawk: How did the studio become interested in environmentally-friendly design? Cast Iron Design: It was really a merger of two passions—graphic design and environmentalism. This interest was initially sparked during my graduate education at the University of Arizona, specifically during an interdisciplinary course called Critical Issues in Design led by Ellen McMahon. A big component…

    February 8, 2015
  • “I started looking into whether lead degrades in water, trying to find out why fisherman use lead weights and researching the composition of lead type, as I didn’t really know anything about the chemistry of it and wanted to make sure I wasn’t going to start looking for something that had rotted away. When I…

    February 8, 2015
  • William Gibson explains why science fiction writers don’t predict the future

    mostlysignssomeportents: William Gibson speaks with Wired’s Geeta Dayal about his new book Distrust That Particular Flavor (my review), and particularly the idea that science fiction sucks at predicting stuff. Science fiction writers aren’t fortune tellers. Fortune tellers are fakes. Fortune tellers are either deluded or charlatans. You can find science fiction writers who are deluded…

    February 8, 2015
  • retrogasm: Charlie Brown and Snoopy

    February 8, 2015
  • emergentfutures: We Can Now Build Autonomous Killing Machines. And That’s a Very, Very Bad Idea Clearpath Robotics was founded six years ago by three college buddies with a passion for building stuff. Its 80 employees specialize in all-terrain test rigs like the Husky, a stout four-wheeled robot vehicle used by researchers within the Department of…

    February 8, 2015
  • Ever wondered if Gaming could address real world problems?At UNESCO MGIEP we recognize the enormous potential of digital Games as a tool for peace education, Education for Sustainable Development and Global Citizenship. UNESCO MGIEP’s Gaming initiative aims to position games as innovative tools for transformative learning by engaging with game developers across genres; and encouraging…

    February 7, 2015
  • lifetime design battery that has seen commercial success. Here is a walk through Edison’s battery factory if you want to see how the Nickel Iron battery is produced. http://opensourceecology.org/wiki/Nickel-Iron_Battery/Manufacturing_Instructions. See more about Edison’s batteries – http://edison.rutgers.edu/battery.htm We are building on this work to democratize the nickel iron bat

    February 7, 2015
  • 21 small game studios worth watching in 2015

    21 small game studios worth watching in 2015 there are many names I admire on this list, and many that are new to me.

    February 7, 2015
  • Now I’ll have the opportunity to practice these values in a much different venue: As of this week, I’m leaving Adobe and joining True Ventures as Design Partner. Jeffrey Veen announces he is leaving Adobe to become a partner in a VC firm, echoing the move by Jon Maeda when he left the Presidency of…

    February 7, 2015
  • (Not architecture alone but all technology is, at certain stages, evidence of a collective dream.) Walter Benjamin, The Arcades Project (via heteroglossia)

    February 7, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum