RafaelFajardo

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  • emergentdigitalpractices: “I started looking into whether lead degrades in water, trying to find out why fisherman use lead weights and researching the composition of lead type, as I didn’t really know anything about the chemistry of it and wanted to make sure I wasn’t going to start looking for something that had rotted away. When…

    February 9, 2015
  • humanegames: Perú: Hallan pruebas de que la escritura en Sudamérica apareció hace 5.000 años

    February 9, 2015
  • Cast Iron Design and sustainability

    Mohawk: How did the studio become interested in environmentally-friendly design? Cast Iron Design: It was really a merger of two passions—graphic design and environmentalism. This interest was initially sparked during my graduate education at the University of Arizona, specifically during an interdisciplinary course called Critical Issues in Design led by Ellen McMahon. A big component…

    February 9, 2015
  • a lot of people mentioned that they were drawn to our booth because of the game’s art (and perhaps also its over-the-top trailer that was put together by our friend Kevin from Vsauce2). I spoke with several other game artists who were intrigued about my work process and they were quite surprised when I said…

    February 9, 2015
  • Yes, you can organize a game jam for kids. Article on Gamasutra…

    February 9, 2015
  • Perú: Hallan pruebas de que la escritura en Sudamérica apareció hace 5.000 años

    February 9, 2015
  • How My Little Pony turned a little girl into a computer scientist

    mostlysignssomeportents: On the drive back from Madison yesterday, I listened to a lecture by MIT psychologist Sherry Turkle on the very personal relationships we have with objects, particularly the objects that help us think. Turkle talked about her 2008 book, Falling for Science, a collection of interviews with MIT students, and established scientists, about the…

    February 8, 2015
  • Mohawk: How did the studio become interested in environmentally-friendly design? Cast Iron Design: It was really a merger of two passions—graphic design and environmentalism. This interest was initially sparked during my graduate education at the University of Arizona, specifically during an interdisciplinary course called Critical Issues in Design led by Ellen McMahon. A big component…

    February 8, 2015
  • “I started looking into whether lead degrades in water, trying to find out why fisherman use lead weights and researching the composition of lead type, as I didn’t really know anything about the chemistry of it and wanted to make sure I wasn’t going to start looking for something that had rotted away. When I…

    February 8, 2015
  • William Gibson explains why science fiction writers don’t predict the future

    mostlysignssomeportents: William Gibson speaks with Wired’s Geeta Dayal about his new book Distrust That Particular Flavor (my review), and particularly the idea that science fiction sucks at predicting stuff. Science fiction writers aren’t fortune tellers. Fortune tellers are fakes. Fortune tellers are either deluded or charlatans. You can find science fiction writers who are deluded…

    February 8, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum