RafaelFajardo

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  • brucesterling: xcyclopswasrightx: This is where art is made: Jeff Lemire – Joe Kubert – Travis Charest – Alex Maleev – Esad Ribic – Daniel Clowes- George Perez -Jack Kirby –  Alex Ross Parts – 2 –3 – 4 – 5 *Comics guys hard at work at their drawing boards, and boy, that is hard labor, as a mere novelist I frankly…

    March 1, 2015
  • Connected Tiles using Bitflags

    mflux: So lately I’ve been working on a city-simulator. I’ve tackled a lot of interesting problems and have been posting some progress shots on Twitter. Sometimes I get requests for a writeup on my process, this is generally a good thing, people are interested in what I’m making, and I get to spew out my…

    March 1, 2015
  • ME&R ISSUE #0  LAUNCHED

    meandrzine: ME&R’s first issue has arrived for your enjoyment, everyone! Issue #0 is the prototype issue of ME&R, an alt/indie/art games zine. This issue is exploring the theme of ‘Travelling’. DOWNLOAD ME&R ISSUE #0 – TRAVELLING The issue is available on a pay what you want scheme – and can be downloaded for free if…

    February 28, 2015
  • All this code translation is not unproblematic. There is a kind of cultural colonization that occurs when the scripting/coding language is based on English. Non-English speakers & programmers are limited in their understanding of the programming logic and the language play of code poetry. I can imagine a purer kind of translation, in which the…

    February 28, 2015
  • mayorgasmic: Anais Nin #anaisnin #quotes #inspiration #renewal #birthday #author (at Casa De Arno)

    February 28, 2015
  • About my Spanish Translation of “Enigma n”

    floresuprm: About my Spanish Translation of “Enigma n” #elit #poetry #critcode #translation #DHpoco #DH #digitalhumanities A little over a week ago, Jim Andrews announced that he had updated the source code for his 1998 DHTML e-poem “Enigma n.” Having recently written an article for the Polish journal Culture Studies Review, and getting a Spanish translation…

    February 28, 2015
  • scienceyoucanlove: We don’t need more STEM majors. We need more STEM majors with liberal arts training. The ability to draw from other disciplines produces better scientists. In business and at every level of government, we hear how important it is to graduate more students majoring in science, technology, engineering and math, as our nation’s competitiveness…

    February 28, 2015
  • gjmueller: How Latino Families Use Educational Content and What That Means for Communities The Joan Ganz Cooney Center at Sesame Workshop released the results of a survey that takes a deeper dive into how Hispanic-Latino families use educational content and the platforms by which they experience it. The Cooney Center surveyed 682 Hispanic-Latino parents of…

    February 28, 2015
  • I am an incurable romantic I believe in hope, dreams and decency I believe in love, Tenderness and kindness. I believe in mankind. I believe in goodness, Mercy and charity I believe in a universal spirit I believe in casting bread Upon the waters. I am awed by the snow-capped mountains By the vastness of…

    February 28, 2015
  • You take what is happening in education. Right now, in recent years, there’s a strong tendency to require assessment of children and teachers so that you have to teach to tests. And the test determines what happens to the child and what happens to the teacher. That’s guaranteed to destroy any meaningful educational process. It…

    February 28, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum