RafaelFajardo

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  • One example this week is the reaction to an article by Ian Bogost at the Atlantic. Bogost asks a perfectly intellectual question about the direction of the gaming medium, about whether the focus on characters at the expense of expressive systems was a bad choice. His is a question analogous to any that a literary…

    March 16, 2015
  • March 16, 2015
  • theverge: One of Adweek’s staff members was swiping through Tinder at SXSW when he matched with Ava, a seemingly normal 25-year-old who turned out to be the love of exactly no one’s life. Ava was a Tinder bot created to promote Alex Garland’s sci-fi thriller Ex Machina, which premiered yesterday at SXSW.

    March 16, 2015
  • The iPhone exists, as Mariana Mazzucato demonstrated in her 2013 book “The Entrepreneurial State,” because various branches of the U.S. government provided research assistance that resulted in several key technological developments, including G.P.S., multi-touch screens, L.C.D. displays, lithium-ion batteries, and cellular networks. Jill Lepore in Why Inequality Persists in America for The Atlantic. (via blech)

    March 16, 2015
  • semioticapocalypse: Marcel Duchamp, Man Ray. Entr’acte. 1924 [::SemAp FB || SemAp::]

    March 16, 2015
  • ibmconsulting: BBC to give out one million ‘Micro Bit’ computers to get kids codingNick Summers, engadget.com It’s the first year of a major new coding curriculum in the UK, and now the BBC wants to play its part in training the next generation of star programmers. The broadcaster is developing a spiritual successor to the…

    March 16, 2015
  • Our mistake, as creatures of the electronic age and mere immigrants to unfolding digital era, is to see digital technology as a subject rather than a landscape. It’s the same as confusing the television set with the media environment created by the television set, or the little smart phone in your pocket with the greater…

    March 16, 2015
  • christophereugenemills: B7_Mesh2_Woven Plotter Prints Available

    March 16, 2015
  • p-dpa: Not the End of Print – Warum Gestalter selbst publizieren und welche Rolle das Print-Medium dabei spielt, Isabel Seiffert (2014)

    March 16, 2015
  • koderburo: Whatever….

    March 16, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum