RafaelFajardo

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  • April 10, 2015
  • The sign [via the absolute PHOTOGRAPHY blog…]

    April 10, 2015
  • thehpalliance: Economic inequality affects all of us in many and varied ways. We’re asking you to break the cycle of silence. Read these brave stories, then share yours.

    April 10, 2015
  • The book is unique for its inclusivity, which reaches far beyond Western design research’s usual orbit. Margolin, who has been an editor of MIT’s journal Design Issues since 1985, begins his study with the first users of tools. “What we call design today,” he told me by way of explanation, “is continuous with the basic…

    April 10, 2015
  • “In the annals of design histories, one new book is perhaps the most exhaustive effort yet undertaken. The World History of Design (Bloomsbury), divided into three volumes, begins with the pre-hominids and ends—at least, the second volume, available April 23, does—with World War II. Its author, Victor Margolin, the professor emeritus of design history at…

    April 10, 2015
  • The overall voting membership wasn’t impressed with these choices, and awarded other work in every category. But this year, Sad Puppies, buoyed by Beale’s more extreme, Gamergate-affiliated campaign Rabid Puppies, managed to secure the extra votes needed to dominate the nominations. The result? They managed to push out those seeking to make the Hugos more…

    April 10, 2015
  • The science-fiction and fantasy literature world might seem by its nature to be forward-thinking, but it hasn’t been free from the kinds of culture wars embodied by last year’s Gamergate controversy—a fact aptly illustrated by this year’s nominations for the genre’s (arguably) most prestigious awards, the Hugos. The tastes of the voting audience for the…

    April 10, 2015
  • April 9, 2015
  • April 9, 2015
  • As the philosopher John Dewey argued through much of the 20th century, one can teach subjects with the aim of liberating the students, or one can teach them mechanically simply to train students. Once we drop, as we must, the notion that some people should be educated for leisure and others for work (the notion…

    April 8, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum