RafaelFajardo

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    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • alex-quisite: Papaver Nudicaule (at Paris, France)

    April 11, 2015
  • visualgraphc: I just

    April 11, 2015
  • kadrey: A Video Game Lets You Navigate Giorgio de Chirico’s Surreal Cityscapes ”With their long shadows and lonely colonnades, Giorgio de Chirico’s paintings possess a strange allure. I’ve always wondered what it would be like to wander through them. Now, there’s a way to enter and explore his surreal world. The Brazilian designer Carlos Monteiro has developed SURREALISTa, a…

    April 11, 2015
  • April 10, 2015
  • April 10, 2015
  • April 10, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum