RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • thegits: fish-boned: shickalenia: dduane: thesuitsofwoah: that’s almost too cruelalmost I had to do this once with Privateer II: The Darkening. It gained a bit when he said “I bet you didn’t play it through, I bet somebody just told you how…” and I was able to smile gently and say “God, possibly, since I wrote…

    May 3, 2015
  • Having leisure time is now a marker for poverty, not riches

    mostlysignssomeportents: In Post-Industrious Society: Why Work Time will not Disappear for our Grandchildren, researchers from Oxford’s Centre for Time Use Research argue that there has been a radical shift in the relationship between leisure, work and income. Where once leisure time was a mark of affluence, now it is a marker for poverty. The richer…

    May 1, 2015
  • reas: / on Instagram http://ift.tt/1bjX9LH

    May 1, 2015
  • Locating “The Big Hole in HCI Research”

    notesonresearch: At CHI 2014 a paper was presented (Liu et al., 2014) which sought to demonstrate, through an analysis of keywords specified in a large tranche of CHI papers (from the last 20 years), that HCI research is lacking in “motor themes”. According to the paper, a motor theme is a commonly addressed topic in…

    April 30, 2015
  • hyperallergic: In the ’60s, photographers anxious about the art form’s legitimacy set out to distinguish fine art from documentary practices. Photographer Duane Michals has shattered these preconceptions about photography throughout his career. Profiled in Storyteller, a book by Linda Benedict-Jones, released by Carnegie Museum of Art to coincide with last year’s retrospective of the same…

    April 30, 2015
  • Nina Paley passes on  Netflix DRM and thousands of dollars [2010]

    mostlysignssomeportents: Nina Paley was approached by Netflix to offer her amazing animated feature Sita Sings the Blues on their streaming service. Sita retells the saga of Rama and incorporates some vintage jazz, to marvellous effect. In order to clear this old jazz music, Paley had to go through an enormous rigamarole, and this experience has…

    April 30, 2015
  • Can a hole be art? A district court in the German city of Mannheim decided it can’t, Die Welt reports. In 2006 the artist Nathalie Braun Barends created the site-specific installation HHole for Mannheim—a hole drilled through several stories of the museum. The institution, which is currently being expanded with a new building, has decided to…

    April 30, 2015
  • It’s both spooky and flattering to find materials I created out in the wild. Aspen Hall study area. (at University of Denver)

    April 29, 2015
  • «This photograph of a drain pipe attached to a miter box documents one of the most famous examples of American Dada. The sculpture God, a readymade in the spirit of Marcel Duchamp’s upended urinal entitled Fountain, has traditionally been attributed to Schamberg, a talented photographer and painter who blended machine imagery and abstraction. Recent scholarship…

    April 29, 2015
  • Art historians and academics have pointed out that in 1917 Duchamp wrote to his sister, recounting how ‘one of my female friends under a masculine pseudonym, Richard Mutt, sent in a porcelain urinal as a sculpture’. Duchamp revealed that this model of urinal wasn’t even in production at the factory where he claimed to have…

    April 29, 2015
←Previous Page
1 … 253 254 255 256 257 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum