RafaelFajardo

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  • I Played Quing’s Quest VII: The Death of Videogames

    squinkyhatesvideogames: nex3: Quing’s Quest VII: The Death of Videogames manages to feel like a classic point-and-click adventure game despite having almost nothing mechanically in common with one. This comes in part from the low-res graphics and the various references to Monkey Island and King’s Quest, both obvious and subtle, woven throughout the game, but most…

    July 12, 2015
  • hyperallergic: Confronting Our Apathy Anew with Samuel Beckett

    July 12, 2015
  • We made it to Machu Pichu

    July 11, 2015
  • emergentfutures: SWEDISH SCIENTISTS BUILD ARTIFICIAL NEURONS ABLE TO COMMUNICATE WITH ORGANIC NEURONS Scientists at Karolinska Institutet in Sweden have built a fully functional neuron by using organic bioelectronics. This artificial neuron contain no “living” parts, but is capable of mimicking the function of a human nerve cell and communicate in the same way as our…

    July 5, 2015
  • code drawing 90c, various states by rafaelfajardo

    July 5, 2015
  • code drawing 68, various states by rafaelfajardo

    July 5, 2015
  • code drawing 66, various states by rafaelfajardo

    July 5, 2015
  • additivism: Morehshin on Al Jazeera / AJplus talking about her Material Speculation: ISIS project (Source: https://www.youtube.com/)

    July 5, 2015
  • On Big Data’s shrinking returns

    mostlysignssomeportents: In my new Guardian column, I point out that the big-data-driven surveillance business model is on the rocks. Once upon a time, you could sell soap with a slogan like “You will be clean,” but we become resistant to ads. While Big Data initially generated some promising sell-through results, these days, companies like Facebook…

    July 5, 2015
  • A Pepsi commercial on MTV promoting the 1998 MTV music video awards emphasized the fact that the video of the year award would be selected by the viewers through Internet and phone calls live during the show; the commercial dramatized “the power of choice” and reminded us that “you are in charge of your destiny,”…

    July 5, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum