RafaelFajardo

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  • It’s the sheerest folly to try synthesis, but also a betrayal of learning and opportunity not to. (The encyclopedia, as Jorge Luís Borges knew, is an absurdist genre.) Though there is a certain defiance in wanting to know what holds the world together at its core, it would be a moral and intellectual defeat to…

    July 13, 2015
  • You have some sharp, precise critique for the male bias of the history of technology as long practiced. What are some of the feminist implications of the infrastructuralist imagination? Revealing the invisible supports that hold up the world, a chief aim of infrastructuralism, is clearly allied with the feminist project of revealing unpaid and unappreciated…

    July 13, 2015
  • The philosophy of technology is often infected by a romanticism that sees technology as a loss of an elemental relation to the cosmos. One of the key stories in the modern world, told by very different figures in diverse accents, is technology as a fall from grace. One of William Wordsworth’s last poems complained in…

    July 13, 2015
  • I Played Quing’s Quest VII: The Death of Videogames

    squinkyhatesvideogames: nex3: Quing’s Quest VII: The Death of Videogames manages to feel like a classic point-and-click adventure game despite having almost nothing mechanically in common with one. This comes in part from the low-res graphics and the various references to Monkey Island and King’s Quest, both obvious and subtle, woven throughout the game, but most…

    July 12, 2015
  • hyperallergic: Confronting Our Apathy Anew with Samuel Beckett

    July 12, 2015
  • We made it to Machu Pichu

    July 11, 2015
  • emergentfutures: SWEDISH SCIENTISTS BUILD ARTIFICIAL NEURONS ABLE TO COMMUNICATE WITH ORGANIC NEURONS Scientists at Karolinska Institutet in Sweden have built a fully functional neuron by using organic bioelectronics. This artificial neuron contain no “living” parts, but is capable of mimicking the function of a human nerve cell and communicate in the same way as our…

    July 5, 2015
  • code drawing 90c, various states by rafaelfajardo

    July 5, 2015
  • code drawing 68, various states by rafaelfajardo

    July 5, 2015
  • code drawing 66, various states by rafaelfajardo

    July 5, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum