RafaelFajardo

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  • It’s genuinely a tricky problem. Visit any gallery and you’ll see screens with error messages or mistaken screensavers. But this feels like a design problem – design something that works in a display without you having to be there – and it feels like a challenge design courses should be tackling, particularly the interactive ones.…

    July 21, 2015
  • (via Alice Rawsthorn (@alice.rawsthorn) • Instagram photos and videos) Alice Rawsthorn is writing a history of design in her posts to instagram. This week she commemorates the 120th anniversary of the birth of Lazlo Moholy-Nagy. Today’s post is amazing. (Source: https://instagram.com/)

    July 21, 2015
  • Support the IndieCade Foundation via the Humble Game Making Bundle!

    indiecade: Proceeds from the Humble​ Game Making Bundle help the IndieCade Foundation! Support the cause and pay-what-you-want for a bunch of awesome game development tools – only a few hours left!

    July 21, 2015
  • Try gay orc dating with Tusks: The Orc Dating Simulator

    mostlysignssomeportents: If you have ever thought of being a male orc adventuring, traveling and bonding with all kinds of other male orcs, then Mitch Alexander’s Tusks: The Orc Dating Simulator is for you. It’s a really clever and enchanting premise that makes “orc society” feel like a real thing. Alexander (no relation to me) has…

    July 21, 2015
  • kenyatta: fatmanatee: totaldrivel: mee-ag-han: kelsium: Okay I think I figured out part of why we find the minions so enraging: we like our memes to have structure. Even the weird ones have internal logic and structure to them. That’s why we can make submemes and meme parodies. The minions ones are literally just random text…

    July 21, 2015
  • geometrydaily: #526 Planet of the bees – A new minimal geometric composition each day.

    July 21, 2015
  • check this out

    comicsworkbook: Hodler: A big part of the book is about visual literacy and visual language and visual perception. Everyone seems to agree that visual literacy is becoming more important in our culture, yet why is it that we don’t seem to study it much or talk about it as much as you might expect, given…

    July 21, 2015
  • July 21, 2015
  • A book to help everyone make a living with Creative Commons

    mostlysignssomeportents: We want to write a book about the ways creators and businesses make money to sustain what they do when they give away their work for free under Creative Commons licenses. We’re funding the project through Kickstarter. The book will be freely available to everyone. We think it’s an inspiring and important project and…

    July 21, 2015
  • Entrepreneurs don’t have a special gene for risk—they’re rich kids with safety nets

    Entrepreneurs don’t have a special gene for risk—they’re rich kids with safety nets need to follow through with footnotes for the cited studies to evaluate their reliability. 

    July 20, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum