RafaelFajardo

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  • Endless spiralling model-train

    mostlysignssomeportents: Read the rest…

    August 16, 2015
  • Trigonometry for Designers (Don’t Panic!) (Channel 9)

    Trigonometry for Designers (Don’t Panic!) (Channel 9) p5art: Quite a neat tutorial if you’ve been struggling with the trigonometry part of creative coding!

    August 16, 2015
  • hi, just a curious query for your ‘Making Comics Master Link List’. do you have any advice/have read anywhere on how to promote your work if you live in a country that has little to no industry and is very hard to get into? Im Australian, and we dont have a lot of cons or anything in my part of the country. so just interested to see if you knew anything, if not, all good 🙂

    faitherinhicks: You’re in luck: you may be physically far from the major comic book industries (Japan, France, the US), but you have the power of the internet at your disposal. The internet, email, etc, has made it possible for people who live far from the North American comic book industry to promote their work or…

    August 16, 2015
  • August 16, 2015
  • The US is locking up immigrant children in private prisons under inhumane conditions

    The US is locking up immigrant children in private prisons under inhumane conditions

    August 16, 2015
  • cinoh: Opening of Ceramics Center Coincides With Crafts Revival YORK, England — Perched on a shelf at York Art Gallery is a ceramic figure of a portly middle-aged man holding a magnifying glass. A new work by the ceramicist Peter Meanley, it depicts William Ismay, a librarian from the nearby city of Wakefield who devoted…

    August 16, 2015
  • But, for me, that grand vision wasn’t fulfilled in the movie I saw. Something was missing, clumsy, off-key. My love for the movie was qualified, something I kept private. I was certain there was more there, but the Internet that existed then couldn’t fulfill my curiosity about a narrative larger than the film itself, about…

    August 16, 2015
  • porpentine: myfriendpokey: NOTES ON SELLING THE VIDEOGAMES: – many people seemed surprised that one person could make videogames or that videogames could be a hobbyist enterprise – visual arts type people seemed less interested which is fine but conversely i got the impression that the less people were invested in like, design, the more excited…

    August 16, 2015
  • heavenpegasus: heavenpegasus: porpentine: My new twine Neon Haze is out, commissioned by Sub-Q magazine! This is a collaboration with Brenda Neotenomie – she designed the soundtrack, backgrounds, and cover art, and they’re all gorgeous. I’m very happy with what we made! (cw for violence, torture, drugs, institutionalization ref. make sure to play in fullscreen by clicking…

    August 16, 2015
  • August 16, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum