RafaelFajardo

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  • code drawing 100d

    code drawing 100d

    code drawing 100d, various states, created on 2015-07-27.

    October 17, 2015
  • code drawing 100c

    code drawing 100c

    code drawing 100c, various states, created on 2015-07-27. rather than make long lines, the strokes move back and forth along the same path before appearing somewhere else in the composition. the rotation is not necessarily in 60 degree increments. when the pen point appears “out of bounds” it draws a little and then the point…

    October 16, 2015
  • code drawing 100b

    code drawing 100b

    code drawing 100b, various states, created 2015-07-27. this one resonates with hexagons more so than drawing 100 did. the lines in this one rotated in 60 degree increments, plus or minus a degree to give some noise to the composition. it’s not good if its too regular. adding some slight irregularities anytime I set a…

    October 16, 2015
  • code drawing 100

    code drawing 100

    code drawing 100, various states, created 2015-07-27. no longer hexagons, just angled lines of different thicknesses, lengths and colors. it’s a very spiky outcome that reminds me of pickup sticks.

    October 16, 2015
  • code drawing 99d

    code drawing 99d

    code drawing 99d, various states, created on 2015-07-27. the colors of the big hexagons were allowed more choice and the drawing was allowed to run for a long time. this one has lots of potential to generate interesting textures.

    October 16, 2015
  • code drawing 99c(2)

    code drawing 99c(2)

    code drawing 99c(2), various states, created 2015-07-27. screen caps are mislabeled as 99c, which was the prior drawing, and the next drawing is already labeled 99d, so this one gets to be 99c(2). allowed hexagons to be bigger still, and to test their place in space between each side. limited palette on the big hexagons…

    October 16, 2015
  • code drawing 99c

    code drawing 99c

    code drawing 99c, various states, created 2015-07-23. larger hexagons are allowed to have colors, while the smaller ones remain black, white and grey with fine line widths.

    October 16, 2015
  • code drawing 99b

    code drawing 99b

    code drawing 99b, various states, created on 2015-07-23. hexagon size allowed to vary. line weight varies with size of hexagon.

    October 16, 2015
  • code drawing 99

    code drawing 99

    code drawing 99, various states, created 2015-07-23. hexagons instead of circles, playing with geometry. reduced palette back to black, white, and grey strokes. overlapping hexagons sometimes look like honeycomb, and sometimes like isometric cubes. the pen points are still allowed to be randomly colored dots.

    October 16, 2015
  • code drawing 98f

    code drawing 98f

    code drawing 98f, various states, created 2015-07-23. circle line widths allowed to vary.

    October 16, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum