RafaelFajardo

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    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • code drawing 104h

    code drawing 104h

    code drawing 104h, various states, created 2015-08-17.

    October 17, 2015
  • code drawing 104g

    code drawing 104g

    code drawing 104g, various states, created 2015-08-17. made lines longer, and the 90 degree turns were also given a slight perturbation, so they might be between 87 and 93 degrees.

    October 17, 2015
  • code drawing 104f

    code drawing 104f

    code drawing 104f, various states, created on 2015-08-17. added blue to the color palette.

    October 17, 2015
  • code drawing 104e

    code drawing 104e

    code drawing 104e, various states, created 2015-08-17. rather than squares, the algorithm draws six (or eight?) line segments in one of two lengths, with a 90 degree rotation between each segment. this makes a variety of shapes that are variations on a square.

    October 17, 2015
  • code drawing 104d

    code drawing 104d

    code drawing 104d, various states, created on 2015-08-17. two sizes of squares.

    October 17, 2015
  • code drawing 104c

    code drawing 104c

    code drawing 104c, various states, created on 2015-08-17. more squares.

    October 17, 2015
  • code drawing 104b

    code drawing 104b

    code drawing 104b, various states, created on 2015-08-17.

    October 17, 2015
  • code drawing 104

    code drawing 104

    code drawing 104, various states, created on 2015-08-17. back to squares, all the same size, with two line weights, in black, brown, greys, and white. each square is given a random position within constraints, and a random perturbation plus or minus a couple of degrees from plumb.

    October 17, 2015
  • code drawing 103b

    code drawing 103b

    code drawing 103b, various states, created on 2015-08-14. poppies!

    October 17, 2015
  • code drawing 103 (mislabeled as 102)

    code drawing 103 (mislabeled as 102)

    code drawing 103 (mislabeled as 102), various states, created on 2015-08-27. yellow flowers distinguish this one. chose to name it code drawing 103 because the next one is called 103b.

    October 17, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum