RafaelFajardo

    • about
    • Dossier_2023
    • Dr Manhattan
    • for UCLA
    • micro- nano- RPGs
    • Print Inventory
  • October 19, 2015
  • new-aesthetic: An algorithm can predict human behavior better than humans – Quartz It’s fairly common for machines to analyze data, but humans are typically required to choose which data points are relevant for analysis. In three competitions with human teams, a machine made more accurate predictions than 615 of 906 human teams. And while humans…

    October 19, 2015
  • October 19, 2015
  • kateordie: brain-food: It’s been pretty great at my shop today. I live for this

    October 19, 2015
  • shrinkrants: DSM 5 AS A DYSTOPIAN NOVEL Book of Lamentations By SAM KRISS  at The New Inquiry … The narrative voice of the book affects a tone of clinical detachment, one in which drinking coffee and paranoid-type schizophrenia can be discussed with the same flat tone. Under the pretense of dispassion this voice embodies a whole…

    October 19, 2015
  • mostlysignssomeportents: Google releases set of beautiful, freely usable icons

    October 19, 2015
  • code drawing 115a

    code drawing 115a

    code drawing 115a, various states, created on 2015-09-03.

    October 18, 2015
  • code drawing 115

    code drawing 115

    code drawing 115, various states, created on 2015-09-01 and again on 2015-09-03.

    October 18, 2015
  • code drawing 114b

    code drawing 114b

    code drawing 114b, various states, created 2015-09-01.

    October 18, 2015
  • code drawing 114a

    code drawing 114a

    code drawing 114a, various states, created on 2015-08-30. weaving.

    October 18, 2015
←Previous Page
1 … 172 173 174 175 176 … 1,608
Next Page→

About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum