RafaelFajardo

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  • code drawing 119b

    code drawing 119b

    code drawing 119b, various states, created on 2015-10-24. reduced the size of the typographic pipes, and increased their transparency. expanded the palette of the horizontal lines to include brown and light greys. published this one on Hopscotch.

    October 25, 2015
  • MAKE: an open hardware, 3D printed cellphone photo-studio

    mostlysignssomeportents: Paolo Kiefe writes, “I love 3D printing and the maker movement. I thought that you might like this design from an open hardware project called #3DBenchy that aims to create more public awareness for applied 3D printing. This is a photo-studio that makes it easy to hold a smartphone to consistently take photos and…

    October 25, 2015
  • code drawing 119

    code drawing 119

    code drawing 119, various states, created on 2015-10-25. increased size of typographic pipes and constrained their colors to yellow, orange, and red. kept transparency. the code ran a bit slower as it calculated the overlapping transparencies. the horizontal lines are too dark, I think.

    October 25, 2015
  • code drawing 118b

    code drawing 118b

    code drawing 118b, various states, created on 2015-10-24. added transparency effect to the typographic pipes. the drawn lines aren’t allowed transparency (alpha) in Hopscotch, but the sprites and typographic characters are.

    October 25, 2015
  • code drawing 118

    code drawing 118

    code drawing 118, various states, created on 2015-10-24.

    October 25, 2015
  • code drawing 117

    code drawing 117

    code drawing 117, various states, created on 2015-10-24. trying to figure out where I messed up in the code that causes the vertically moving sprites to range outside the parameters I thought I had set for them. I must have put a mistaken value in one of the fields.

    October 25, 2015
  • Finding What’s Lost in a Video Game Inspired by Haruki Murakami

    Finding What’s Lost in a Video Game Inspired by Haruki Murakami

    October 25, 2015
  • nobrocomputing: Women weaving software core memory by hand for the Apollo mission. I’m teaching my Social Life of Innovation seminar this quarter (which is sort of like live action nobrocomputing). So more action here will follow, I hope. (Source: http://nobrocomputing.tumblr.com/)

    October 24, 2015
  • Her Code Got Humans on the Moon—And Invented Software Itself

    Her Code Got Humans on the Moon—And Invented Software Itself “It might surprise today’s software makers that one of the founding fathers of their boys’ club was, in fact, a mother—and that should give them pause as they consider why the gender inequality of the Mad Men era persists”

    October 24, 2015
  • Putting your kettle on the Internet of Things makes your wifi passwords an open secret

    mostlysignssomeportents: The $150 Smarter Ikettle lets you start your water boiling from anywhere in the world over the Internet – and it also contains long-term serious security vulnerabilities that allow attackers to extract your wifi passwords from it. To connect to the Internet, the Ikettle needs to know your wifi password, which it stores in…

    October 24, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • Discord may be taking our data
  • Yurupari documentary series
  • Learning Pico-8
  • What I did with my June
  • Block Coding in Godot 2

Categories

  • books
  • code drawings
  • commissions
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum