RafaelFajardo

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  • “What still distinguishes the functioning of human beings from that of machines – even the most ‘intelligent’ machines – is the intoxication of functioning, of living – pleasure. Inventing machines which feel pleasure is a task that is still beyond the powers of humanity. All kinds of aids can increase human pleasure, but human beings…

    November 1, 2015
  • first post in games category

    first post in games category

    this the marker for the first post in the games category. I will backfill this category with the earlier games which include: Chasing Diego (unpublished, 1994-1996, made in Cocoa) simElevator (unpublished, 1994-1998, made in Cocoa and Photoshop) Crosser™ La Migra™ Juan & the Beanstalk Seeds of Solitude Fifa! Fo! Fum! Excite Burro (unpublished) Juan Runner…

    November 1, 2015
  • prostheticknowledge: Protopiper Fabrication prototyping tech from the HPI Human Computer Interaction Lab is a computerized tapegun that can produce 3D forms to help visualize objects in spaces: Protopiper is a computer aided, hand-held fabrication device that allows users to sketch room-sized objects at actual scale. The key idea behind protopiper is that it forms adhesive…

    October 31, 2015
  • Fuccbois, Beta Bros, Softboys, Man-Children | Topical Cream

    Fuccbois, Beta Bros, Softboys, Man-Children | Topical Cream deconstructing male privilege among young artists. I want to say erotic male privilege, or male erotic privilege, but I don’t think that fully captures what the essay covers.

    October 30, 2015
  • nevver: The Steiner-Rand Scale of Acceptance

    October 30, 2015
  • moma: The New York Times calls artist Joaquín Torres-García “a modernist classic… lovable.” See the retrospective they call “a long time coming.” [Installation view of Joaquín Torres-García: The Arcadian Modern at The Museum of Modern Art, New York (October 25, 2015–February 15, 2016). Photo by Jonathan Muzikar. © 2015 The Museum of Modern Art, New…

    October 30, 2015
  • Today, Veysey’s war-of-three-ideas framework remains vital to understanding the origins of modern higher education. Yet it represents only the first half of his dissertation and the book that would follow. The second is about what came next: Instead of choosing a single vision, universities adopted elements of all three organizational missions within a single institution,…

    October 30, 2015
  • Veysey began by sketching the alien, moribund world of antebellum colleges ruled by piety and discipline. Clergymen dominated the ranks of administration while professors received little status or pay. Both groups believed that suffering benefited the mind as well as the soul, and students built their mental faculties through painful recitation of long passages in…

    October 30, 2015
  • It sounds obvious, but when people ask for advice I just tell them to make games,” he concludes. “It’s the biggest factor for me – you just get better by making more and more games. Going to university has definitely given me formal experience with programming, but the I’d say the biggest factor is analysing…

    October 30, 2015
  • The Museum of Latin American Art is Showing Chicano Artists For the First Time in 20 Years

    The Museum of Latin American Art is Showing Chicano Artists For the First Time in 20 Years In 2014 Ashman, Board member Rose Ann Djelmane and others – including Cheech Marin – convinced the Board to hear a presentation on Chicano art by collector Armando Duron. Duron’s presentation persuaded the Board to change the policy,…

    October 29, 2015
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About us

Rafael Fajardo (he/him) is an artist, designer, researcher, and educator. Born in Colombia, he migrated with his parents to the United States in 1968 and grew up in San Antonio, Texas. Through his work with SWEAT, Rafael has been creating boundary-blurring videogames as an art form since 2000. Rafael has also collaborated with artists Adán De La Garza and Justin Ankenbauer under the moniker of Dizzy Spell to curate a series of pop-up artist game arcades.

https://rafaelfajardo.com/links.html

https://sudor.net

https://dizzyspell.xyz

Latest posts

  • What I did with my June
  • Block Coding in Godot 2
  • my first Godot project
  • Block-based programming comes to Godot!
  • scattered brain

Categories

  • books
  • code drawings
  • communities
  • games
  • toys
  • tumblr archive
  • words

RafaelFajardo

ludo ergo sum